tag:blogger.com,1999:blog-58375988623622445512024-03-05T02:08:32.451-08:00Drop DiceAnonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.comBlogger30125tag:blogger.com,1999:blog-5837598862362244551.post-85550929179633394482015-08-16T09:18:00.003-07:002015-08-16T09:18:34.730-07:00Moving to a new websiteI have gotten myself a domain and am moving on, for those of you who are interested in see what I am up to next check it out at <a href="http://dropdice.com/">dropdice.com</a>.<br />
<br />
Thank you,<br />
Chris W.Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com1tag:blogger.com,1999:blog-5837598862362244551.post-29784730140150077882015-07-21T21:40:00.001-07:002015-07-21T21:41:35.854-07:00Space Age! Part 1<div class="separator" style="clear: both; text-align: center;">
<a href="http://cdn.shopify.com/s/files/1/0235/5929/products/GRR6001_450_d9ffbea6-fda4-4ef0-b275-a8521e0bd371_1024x1024.jpg?v=1436981110" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://cdn.shopify.com/s/files/1/0235/5929/products/GRR6001_450_d9ffbea6-fda4-4ef0-b275-a8521e0bd371_1024x1024.jpg?v=1436981110" height="400" width="307" /></a></div>
So Fantasy Age is out! Now to play something else...<br />
<br />
Today I am talking about hacking Fantasy Age. It was a little less generic than I had hoped for, but it is super flexible and we can make it do what I want. This is Part 1 and after I get my hands on Titansgrave I will be modifying the hack, this one is kind of the rough draft.<br />
<br />
<h3>
Space Age (A Science Fiction Hack)</h3>
<div>
Most changes are just theme changes, so super easy. Keep in mind this is early stages.</div>
<div>
<br /></div>
<div>
<h4>
Races: </h4>
Humans. (other fantasy races can be re-skinned to reflect alien origins)</div>
<div>
<br /></div>
<div>
<h4>
Background:</h4>
Same</div>
<div>
<br /></div>
<div>
<h4>
Classes:</h4>
Psycher (Mage, everything is flavored to be psychic abilities. ex Mind Blast, Control Device, Psychic Training, Psi Points), Rogue, Warrior</div>
<div>
<br /></div>
<div>
<h4>
Specializations: </h4>
Psychic Scholar (Arcane Scholar), Psycher Hunter (Mage Hunter), Psychic Warrior (Sword Mage),</div>
<div>
<br /></div>
<div>
<h4>
New Ability Focus:</h4>
Accuracy (Energy Weapons), Accuracy (Blasters), Accuracy(Mind Blast), Intelligence (Psychic(various)), Intelligence (Psychic Lore)<br />
<br />
Energy Weapons could be things like lightsabers, personal beam weapons, or even the omnitool from Mass Effect. Vibro Weapons and energy weapons use power packs.</div>
<div>
<br /></div>
<div>
<h4>
New Talents:</h4>
WIP</div>
<div>
<br /></div>
<div>
<h4>
Money:</h4>
1 Copper Piece = 1 Credit</div>
<div>
<br />
<h4>
Equipment:</h4>
</div>
<div>
Armor and Shields: </div>
<div>
Light Leather = Light Leather</div>
<div>
Heavy Leather = Heavy Leather</div>
<div>
Light Mail = Light Flight Suit</div>
<div>
Heavy Mail = Heavy Flight Suit</div>
<div>
Light Plate = Light Ceramic Plate</div>
<div>
Heavy Plate = Heavy Ceramic Plate</div>
<div>
Light Leather Duster AR3, AP0, 150 Credits</div>
<div>
Tailored Leather Duster AR4, AP0, 450 Credits</div>
<div>
<h4>
New Weapons:</h4>
<div>
<br /></div>
Blasters:<br />
<table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="border-collapse: collapse; border: 1px solid rgb(204, 204, 204); font-family: arial, sans, sans-serif; font-size: 13px; table-layout: fixed;"><tbody>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Deity"]" style="background-color: white; border: 1px solid rgb(0, 0, 0); padding: 2px 3px; vertical-align: bottom;">Weapon</td><td data-sheets-value="[null,2,"Alignment"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Damage</td><td data-sheets-value="[null,2,"Suggested Domains"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Max. Str.</td><td data-sheets-value="[null,2,"Symbol"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Cost</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Kuru, god of magic and learning"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Charge Shotgun (Blunderbuss)</span></td><td data-sheets-value="[null,2,"NG"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">1d6+2</span></td><td data-sheets-value="[null,2,"Magic, Knowledge"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">-</td><td data-sheets-value="[null,2,"A sword hilt with an eye in the center"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; color: #141823; font-size: 90%; padding: 2px 3px; vertical-align: bottom;">600 Credits</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Ilo, god of illumination"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Blaster Rifle (Arquebus)</span></td><td data-sheets-value="[null,2,"CG"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">2d6+3</span></td><td data-sheets-value="[null,2,"Light, Fire"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">-</td><td data-sheets-value="[null,2,"A single lit candle with a white flame"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">550 Credits</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Nit, god of obfuscation"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Blaster Pistol (Pistol)</span></td><td data-sheets-value="[null,2,"CE"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">1d6+3</td><td data-sheets-value="[null,2,"Water, Darkness"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">-</td><td data-sheets-value="[null,2,"A brass candle snuffer"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">450 Credits</td></tr>
</tbody></table>
<div>
<br />
Energy Weapons:<br />
<table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="border-collapse: collapse; border: 1px solid rgb(204, 204, 204); font-family: arial, sans, sans-serif; font-size: 13px; table-layout: fixed;"><tbody>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Deity"]" style="background-color: white; border: 1px solid rgb(0, 0, 0); padding: 2px 3px; vertical-align: bottom;">Weapon</td><td data-sheets-value="[null,2,"Alignment"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Damage</td><td data-sheets-value="[null,2,"Suggested Domains"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Max. Str.</td><td data-sheets-value="[null,2,"Symbol"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Cost</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Kuru, god of magic and learning"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Beamknife</span></td><td data-sheets-value="[null,2,"NG"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">1d6+2</span></td><td data-sheets-value="[null,2,"Magic, Knowledge"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">-</td><td data-sheets-value="[null,2,"A sword hilt with an eye in the center"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; color: #141823; font-size: 90%; padding: 2px 3px; vertical-align: bottom;">180 Credits</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Ilo, god of illumination"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Beamsword (short)</span></td><td data-sheets-value="[null,2,"CG"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">1d6+3</span></td><td data-sheets-value="[null,2,"Light, Fire"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">-</td><td data-sheets-value="[null,2,"A single lit candle with a white flame"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">280 Credits</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Nit, god of obfuscation"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Beamsword (long)</span></td><td data-sheets-value="[null,2,"CE"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">2d6+1</span></td><td data-sheets-value="[null,2,"Water, Darkness"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">0</td><td data-sheets-value="[null,2,"A brass candle snuffer"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">360 Credits</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Cyone, goddess of the natural way"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Beamsword (dueling)</span></td><td data-sheets-value="[null,2,"N"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">2d6</span></td><td data-sheets-value="[null,2,"Moon, Nature"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">-1</td><td data-sheets-value="[null,2,"A cerulean blue disc"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">360 Credits</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Ezdar, god of fortune"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Great Beamsword</span></td><td data-sheets-value="[null,2,"CN"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">3d6</span></td><td data-sheets-value="[null,2,"Trickery, Illusion"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">2</td><td data-sheets-value="[null,2,"A silver coin with two faces: one of joy , one of sorrow"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">460 Credits</td></tr>
</tbody></table>
<br /></div>
Axe Group:<br />
<table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="border-collapse: collapse; border: 1px solid rgb(204, 204, 204); font-family: arial, sans, sans-serif; font-size: 13px; table-layout: fixed;"><tbody>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Deity"]" style="background-color: white; border: 1px solid rgb(0, 0, 0); padding: 2px 3px; vertical-align: bottom;">Weapon</td><td data-sheets-value="[null,2,"Alignment"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Damage</td><td data-sheets-value="[null,2,"Suggested Domains"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Max. Str.</td><td data-sheets-value="[null,2,"Symbol"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Cost</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Kuru, god of magic and learning"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Vibro Battle Axe</span></td><td data-sheets-value="[null,2,"NG"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">2d6+1</span></td><td data-sheets-value="[null,2,"Magic, Knowledge"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">1</td><td data-sheets-value="[null,2,"A sword hilt with an eye in the center"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; color: #141823; font-size: 90%; padding: 2px 3px; vertical-align: bottom;">280 Credits</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Ilo, god of illumination"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Vibro Great Axe</span></td><td data-sheets-value="[null,2,"CG"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">3d6+1</span></td><td data-sheets-value="[null,2,"Light, Fire"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">3</td><td data-sheets-value="[null,2,"A single lit candle with a white flame"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">400 Credits</td></tr>
</tbody></table>
<br />
Bludgeons Group:<br />
<table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="border-collapse: collapse; border: 1px solid rgb(204, 204, 204); font-family: arial, sans, sans-serif; font-size: 13px; table-layout: fixed;"><tbody>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Deity"]" style="background-color: white; border: 1px solid rgb(0, 0, 0); padding: 2px 3px; vertical-align: bottom;">Weapon</td><td data-sheets-value="[null,2,"Alignment"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Damage</td><td data-sheets-value="[null,2,"Suggested Domains"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Max. Str.</td><td data-sheets-value="[null,2,"Symbol"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Cost</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Kuru, god of magic and learning"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Thunder Mace</span></td><td data-sheets-value="[null,2,"NG"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">2d6+1</span></td><td data-sheets-value="[null,2,"Magic, Knowledge"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">1</td><td data-sheets-value="[null,2,"A sword hilt with an eye in the center"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; color: #141823; font-size: 90%; padding: 2px 3px; vertical-align: bottom;">240 Credits</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Ilo, god of illumination"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Thunder Maul</span></td><td data-sheets-value="[null,2,"CG"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">2d6</span></td><td data-sheets-value="[null,2,"Light, Fire"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">1</td><td data-sheets-value="[null,2,"A single lit candle with a white flame"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">280 Credits</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Nit, god of obfuscation"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Great Thunder Maul</span></td><td data-sheets-value="[null,2,"CE"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">3d6</span></td><td data-sheets-value="[null,2,"Water, Darkness"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">3</td><td data-sheets-value="[null,2,"A brass candle snuffer"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">380 Credits</td></tr>
</tbody></table>
<div>
<br /></div>
<div>
Brawling Group:<br />
<table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="border-collapse: collapse; border: 1px solid rgb(204, 204, 204); font-family: arial, sans, sans-serif; font-size: 13px; table-layout: fixed;"><tbody>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Deity"]" style="background-color: white; border: 1px solid rgb(0, 0, 0); padding: 2px 3px; vertical-align: bottom;">Weapon</td><td data-sheets-value="[null,2,"Alignment"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Damage</td><td data-sheets-value="[null,2,"Suggested Domains"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Max. Str.</td><td data-sheets-value="[null,2,"Symbol"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Cost</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Kuru, god of magic and learning"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Power Gauntlet</span></td><td data-sheets-value="[null,2,"NG"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">1d6</span></td><td data-sheets-value="[null,2,"Magic, Knowledge"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">-1</td><td data-sheets-value="[null,2,"A sword hilt with an eye in the center"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; color: #141823; font-size: 90%; padding: 2px 3px; vertical-align: bottom;">100 Credits</td></tr>
</tbody></table>
</div>
<div>
<br />
Dueling group<br />
<table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="border-collapse: collapse; border: 1px solid rgb(204, 204, 204); font-family: arial, sans, sans-serif; font-size: 13px; table-layout: fixed;"><tbody>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Deity"]" style="background-color: white; border: 1px solid rgb(0, 0, 0); padding: 2px 3px; vertical-align: bottom;">Weapon</td><td data-sheets-value="[null,2,"Alignment"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Damage</td><td data-sheets-value="[null,2,"Suggested Domains"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Max. Str.</td><td data-sheets-value="[null,2,"Symbol"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Cost</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Kuru, god of magic and learning"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: Times New Roman; font-size: small;">Vibro Main Gauche</span></td><td data-sheets-value="[null,2,"NG"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">1d6+2</span></td><td data-sheets-value="[null,2,"Magic, Knowledge"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">-</td><td data-sheets-value="[null,2,"A sword hilt with an eye in the center"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; color: #141823; font-size: 90%; padding: 2px 3px; vertical-align: bottom;">220 Credits</td></tr>
</tbody></table>
</div>
<div>
Heavy Blades Group</div>
<div>
<table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="border-collapse: collapse; border: 1px solid rgb(204, 204, 204); font-family: arial, sans, sans-serif; font-size: 13px; table-layout: fixed;"><tbody>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Deity"]" style="background-color: white; border: 1px solid rgb(0, 0, 0); padding: 2px 3px; vertical-align: bottom;">Weapon</td><td data-sheets-value="[null,2,"Alignment"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Damage</td><td data-sheets-value="[null,2,"Suggested Domains"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Max. Str.</td><td data-sheets-value="[null,2,"Symbol"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Cost</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Kuru, god of magic and learning"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Vibro Bastardsword</span></td><td data-sheets-value="[null,2,"NG"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">2d6+2</span></td><td data-sheets-value="[null,2,"Magic, Knowledge"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">2</td><td data-sheets-value="[null,2,"A sword hilt with an eye in the center"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; color: #141823; font-size: 90%; padding: 2px 3px; vertical-align: bottom;">400 Credits</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Ilo, god of illumination"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Vibrosword (long)</span></td><td data-sheets-value="[null,2,"CG"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">2d6+1</span></td><td data-sheets-value="[null,2,"Light, Fire"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">1</td><td data-sheets-value="[null,2,"A single lit candle with a white flame"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">360 Credits</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Nit, god of obfuscation"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Great Vibrosword</span></td><td data-sheets-value="[null,2,"CE"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">3d6+1</span></td><td data-sheets-value="[null,2,"Water, Darkness"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">3</td><td data-sheets-value="[null,2,"A brass candle snuffer"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">460 Credits</td></tr>
</tbody></table>
</div>
<div>
<br />
Light Blades Group:<br />
<table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="border-collapse: collapse; border: 1px solid rgb(204, 204, 204); font-family: arial, sans, sans-serif; font-size: 13px; table-layout: fixed;"><tbody>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Deity"]" style="background-color: white; border: 1px solid rgb(0, 0, 0); padding: 2px 3px; vertical-align: bottom;">Weapon</td><td data-sheets-value="[null,2,"Alignment"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Damage</td><td data-sheets-value="[null,2,"Suggested Domains"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Max. Str.</td><td data-sheets-value="[null,2,"Symbol"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom;">Cost</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Kuru, god of magic and learning"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Vibroknife</span></td><td data-sheets-value="[null,2,"NG"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">1d6+2</span></td><td data-sheets-value="[null,2,"Magic, Knowledge"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">-</td><td data-sheets-value="[null,2,"A sword hilt with an eye in the center"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; color: #141823; font-size: 90%; padding: 2px 3px; vertical-align: bottom;">180 Credits</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Ilo, god of illumination"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">Vibrosword (short)</span></td><td data-sheets-value="[null,2,"CG"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;"><span style="font-family: 'Times New Roman'; font-size: small;">1d6+3</span></td><td data-sheets-value="[null,2,"Light, Fire"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">-1</td><td data-sheets-value="[null,2,"A single lit candle with a white flame"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom;">280 Credits</td></tr>
</tbody></table>
</div>
<br /></div>
<div>
Other Gear: WIP make fit fiction<br />
<h4>
Psychic (Magic)</h4>
<div>
Arcana = Foci</div>
<div>
Spell = Power</div>
<div>
Names are same</div>
<h4>
Stunts</h4>
<div>
Same...</div>
<h4>
Adversaries</h4>
<div>
Skin to fit fiction...</div>
<br />
<br />
<br /></div>
<div>
</div>
<div>
<br /></div>
Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-59519323156007157102015-06-11T16:45:00.000-07:002015-06-11T16:45:59.118-07:00The Magic of a Name<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO2ZkRnhGG2DNM-lCNYOHzVWoggtnLyxMDp4ptnivQf9ee6HJNUk1QMa0jOcgxiNElXi4-MEUgC0yo4X6H1B8xauAtW0_853H8pBHKNsBZHnvgFUStJwVcLxE87G2wg_fGGI8tnnwk2TY/s1600/game-of-thrones-sean-bean.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO2ZkRnhGG2DNM-lCNYOHzVWoggtnLyxMDp4ptnivQf9ee6HJNUk1QMa0jOcgxiNElXi4-MEUgC0yo4X6H1B8xauAtW0_853H8pBHKNsBZHnvgFUStJwVcLxE87G2wg_fGGI8tnnwk2TY/s400/game-of-thrones-sean-bean.jpg" width="400" /></a></div>
<h2>
What's in a name...</h2>
<div>
So typically when you read a lot of fantasy novels especially those with Elves, Dwarves, and Werebears (oh my!) you tend to come across some odd naming conventions out there. You find things like this little gem I made where the name is designed to be ridiculous so that its unique. Now most people would simply break up the word and say the sword's name is Tal-ganz-fik-narf, but lets say I am one of those authors that really want to through a wrench in the works. Say its an Elven sword and in the Elven/Elvish language for this word maybe I have special rules like you only pronounce the consonants after vowels with the exception of z, which is always said and sounds like a hard S. So now its al-anS-ik-ar. Then the reader has to ask why all the other letters? No explanation given. Either way you get my point. Sometimes naming things and characters can be the hardest part about playing a game like D&D. A bad name can instantly detour a person from your game, I know for me if I feel like I cant say the vast majority of names of locations in a setting I usually put the book down immediately. So this time I am talking about some handy tips for naming things in your game.</div>
<h3>
Character Names</h3>
<div>
I usually look to real world names as a good source for humans and their half-breeds. This can also be used if you are saying that your Dwarven Culture has a Tibetan feel to it. You can reinforce the campaign setting by picking a name that is appropriate, or in the case of a foreigner, picking a name that is appropriate for you people but will stand out here. I tend to use the same website for every character I make simply because I like the interface, <a href="http://www.20000-names.com/" target="_blank">20000-names</a>. For more exotic races I will often look at the suggestions in the book and build something similar, or if they seem too complex perhaps try a common name your friends would use and a formal name that would match your race. Its not uncommon to have nicknames among friends.</div>
<div>
<br /></div>
<div>
Here is a short checklist I do to make sure I like the name:<br />
<ul>
<li>If you are a player work with the GM to find an appropriate style name if things are not "per the book" exactly.</li>
<li>Can I say the name without having to put a lot of thought into it?</li>
<li>Can others figure out my characters name by just hearing it? (especially if your game is going on YouTube.)</li>
<li>What does your name mean? ( I like to make character's name be a reflection of my RP for that character.)</li>
<li>Is your name very close to another characters? (for ease of everyone at the table I recommend against having similar or same names, it would be realistic to have two Chris' as characters in your story but it can be confusing, if you do go that route use last initial as you do in the real world)</li>
<li>Found a good name? Good. Sleep on it, do something else, come back in an hour... Do you still like it, because you may have to use that name for the next six months?</li>
</ul>
<h3>
Making Language Matter</h3>
If you do have a unique guide to the way things are said in a language it might not matter too much in game play beyond names so make it work. If you use the Elven Sword idea then you have to build a strong pronunciation guide make it publicly aware. You players should have a reference they can call on, but it should be more well defined than what I presented earlier. The guide I gave did not let the reader understand the choice of letters used. Perhaps in the Elven language they have a letter that would be "Ta" and another the is "l" now it makes more sense where that came from. Don't just put apostrophes in to break up a world, give them reason too. Maybe the word for sword is "Tal" and the apostrophe is the short hand equivalent to "of," so now its Sword of... Giving the weapon a name that matters and a easy alternative to use for the players. Unless they really like calling it "al-anS-ik-ar," which luckily isn't that hard to say, but it could be worse. Another tip is if you do have special letters like a sideways P with a christian cross superimposed on it always have the pronunciation written down near it, and spell out the things name so your players know if its something they will have to come back to in a later game or you have a note taker in your party.<br />
<h3>
Consistency</h3>
The important thing when playing with language is to establish rules. If you happen to be an native English speaker don't model it after English, way too many contradicting rules. Keep it simple. The more consistent you are with your naming conventions and language rules the easier it will be for players to buy into your story. Plus when someone comes along with a really strange name like Charles in a Korean themed Elf game its going to be weird, in fact they may say his name with their pronunciation at first if he writes it for them, so "ar-es." This can be fun if you want to try a traditional exploration into a foreign land campaign. You could teach the players the language rules while also teaching the characters. For a great example of the kind of thing check out the first season of the History Channel's Vikings, they learn English as the story goes, but it is a strange tongue to them. If you have the ability to I would suggest making up little rules and following them about the language, but only provide a translation to the player with that language. That may be a lot of work but it could be a vary interesting game, especially if you only have to worry about one or two languages in the game.</div>
Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-12594118171962295732015-05-19T02:08:00.001-07:002015-05-19T08:12:43.405-07:00Camping for Bennies Revisited (D&D5e Version)<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhOt1ePXt4RIFwtPcdd8PhLycWW95sZ-dEa7kVXTGKUZ0J_4uy6c3Ln4zmB0HeylCqCc_lccGok6vtgy_RsCuw7j_oB4mqGqllEbw2qwL24ut8FGTi3AG2sptsDx1XNSFnk3bO_d_W9SQ/s1600/6404482_orig.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="420" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhOt1ePXt4RIFwtPcdd8PhLycWW95sZ-dEa7kVXTGKUZ0J_4uy6c3Ln4zmB0HeylCqCc_lccGok6vtgy_RsCuw7j_oB4mqGqllEbw2qwL24ut8FGTi3AG2sptsDx1XNSFnk3bO_d_W9SQ/s640/6404482_orig.jpg" width="640" /></a></div>
<br />
<h2>
Why revisit camping?</h2>
<div>
So as I mentioned in the original post about <a href="http://dropdice.blogspot.com/2014/05/camping-for-bennies.html" target="_blank">camping for benefits</a>, the campsite is often over looked as a good place to have RP and could provide mechanical benefits for the party. So I am updating it for Dungeons and Dragons 5th Edition. Again this should work for any setting using the Dungeons & Dragons rules.</div>
<div>
<br /></div>
<h3>
Food & Drink</h3>
<div>
Extend your rations with hunting. The basics are the same think about the game in the area and can be treated as a random encounter. You can also use survival to actively track game or gather food supplies. Using the chase rules (DMG 252) can also make the encounter more interesting, most animals will have a fight or flight reaction to hunters and most will take to flight making the chase even more important. If the players fail to drop the target with one hit have a chase ensue. As for cooking since D&D5e has streamlined the mechanics for skills you can just let the players say what they are cooking. This may be a great chance to work in their backstory and background, say they come from a land that is like Mongolia, but they are from the lower class. Their food is most likely some sort of delicious grilled food with sauce flavoring or grains and gathering related. Where as if they were from a wealthier background they may not even know how to cook well because of the pampered Noble life they were leading before adventuring. Same food just burned and they may know about some expensive dishes the Urchin could only dream of. Again this can lead to some interesting RP as not every character may love Mongolian Barbecue (for reasons unknown, because it is sooo good).</div>
<div>
<br /></div>
<div>
For an added mechanical benefit to help motivate players you could allow fresh food to give players increased resting benefits for the next day. Normally a long rest restores half of your total Hit Dice after a long rest. So I would give them the normal half total hit dice for a long rest plus one extra.</div>
<h3>
</h3>
<h3>
<br /></h3>
<h3>
Music/Stories (Interludes)</h3>
<div>
One of my favorite things from Savage Worlds was the interludes, basically you would get a moment to tell people about you background in character or have the spot light to further develop your character. I mentioned it could be music as well or some other common feature of your worlds campfire traditions. Normally in Savage World this get you a Bennie (think Inspiration). </div>
<div>
<br /></div>
<div>
I mentioned in that last post that I would give more bennies for more creativity, for D&D I like the idea of awarding the players with Inspiration for this, but keep in mind they can only have 1 Inspiration at a time unless you change that for your table. So I would give inspiration to the player who did an interlude and allow one player a chance to do an interlude each campsite. The rules for what type of interlude from Savage Worlds may still be used if you want to keep it random, if not story-tell.</div>
<h3>
</h3>
<h3>
<br /></h3>
<h3>
Gear</h3>
<div>
If you use gear maintenance this would be a good time. I will be putting up a post about gear quality in D&D in the future, I will revisit camping with these gear quality rules in that post.</div>
<h3>
</h3>
<h3>
<br /></h3>
<h3>
The Hearth</h3>
<div>
This by far was my favorite part from the last post. The idea of increased healing is awesome but it should do more than just add hit points since the way resting recover works. I would have it add 1 Hit Dice to those you recover during a rest if they carry a stone from the previous nights hearth with them to the new night's hearth. A prayer to the god of the hearth would be use to bless the hearth, no spells needed. If using the fresh food option that is up to 2 Hit Dice extra after a long rest.</div>
<h4>
</h4>
<h4>
<br /></h4>
<h4>
Optional Rules</h4>
<div>
If you are using the optional healing rules feel free to tweek these to fit the options to your healing rate in game. Since often its a a change in what a short rest/long rest is defined as.</div>
Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-16303056749483197952015-05-09T01:18:00.000-07:002015-05-09T01:19:21.799-07:00World Building Extras: More Maps & Upcoming Races Inspiration<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRzxw80gkxnUc7f2LfC-Pxofz3UBI0eRPkjgAwrrO-xe2JaScG8bARhkjE-yZ18FCyK9MGEzqcBF7diAj0eigaplY8w5cVmPBoPawjw1Tt8ztzw4uITPZrfak764MdnKB5SgRPGc31mnk/s1600/Another_World_Sunset_by_jamga.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRzxw80gkxnUc7f2LfC-Pxofz3UBI0eRPkjgAwrrO-xe2JaScG8bARhkjE-yZ18FCyK9MGEzqcBF7diAj0eigaplY8w5cVmPBoPawjw1Tt8ztzw4uITPZrfak764MdnKB5SgRPGc31mnk/s640/Another_World_Sunset_by_jamga.jpg" width="640" /></a></div>
<br />
<h2>
World Building Extras: More Maps & Upcoming Races Inspiration</h2>
So I love collecting pictures for for inspiration, this one happens to be the YouTube channel thumbnail and a big source of inspiration for the Flood World concept, now named Isengar. I love the jagged alien nature of this planet but I wanted to use it for fantasy a fantasy project my friend started with me when we played a very complicated world building game. From there it has grown and expanded into something kind of neat. When I sit down and work on the map for the world I don't rush the work like I have done in the past because I am pacing myself to go with my planned YouTube schedule. It has afforded me a chance to look at some different aspects I had not thought of, so if anything is a take away from this is to give myself more prep time than I have in the past usually I have taken about three weeks or less to prep a homegrown game. This project has already exceeded my normal timeline and I don't think it should normally take this as long as the YouTube series will, but it should be longer or at least more developed than I have been treating it in the past couple years of games. The hope is to create a world that you are excited about and want to explore, but also to create something the players will be interested in so you will begin to see more open discussion items as the series develops. Stay tuned for more and as always please like, comment, and subscribe.<br />
<h3>
Map Updates:</h3>
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<h3>
Race Inspiration Pictures</h3>
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Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com1tag:blogger.com,1999:blog-5837598862362244551.post-65112494614661494542015-05-04T23:05:00.001-07:002015-05-04T23:05:36.902-07:00World Building Extras: Deities & Demiblogs<div class="separator" style="clear: both; text-align: center;">
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<h2>
Deities & Demiblogs</h2>
<span id="goog_561402423"></span><span id="goog_561402424"></span>Moving along with the World Builder series on the YouTube channel we started talking about what kind of gods we want to use in this setting. So in part three I talked about using the domains created by Tim Harper at Samwise Seven RPG. So here is my list presented in the format you would see in D&D5e Player's Handbook.<br />
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I haven't worked out exactly the relationships of the gods just yet but that can be left open to player input for now this is just as much information as what a player gets in the Players Handbook. So far I have not named the world or the pantheon since it is still early in the process.<br />
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After that we look at some map update pictures. I would also like to add that the discussion on the races for the "Flood World" is still open to suggestions. and comments, anything from an aesthetic looks to culture is an open topic.</div>
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<h3>
Gods of Unnamed Pantheon (Flood World)</h3>
<span id="docs-internal-guid-8e9ff153-2222-8070-8c2a-ba2da073e572"></span><br />
<table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="border-collapse: collapse; border: 1px solid #ccc; font-family: arial,sans,sans-serif; font-size: 13px; table-layout: fixed;"><colgroup><col width="269"></col><col width="64"></col><col width="123"></col><col width="320"></col></colgroup><tbody>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Deity"]" style="background-color: white; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; border-top: 1px solid #000000; font-size: 100%; padding: 2px 3px 2px 3px; vertical-align: bottom;">Deity</td><td data-sheets-value="[null,2,"Alignment"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; border-top: 1px solid #000000; font-size: 100%; padding: 2px 3px 2px 3px; vertical-align: bottom;">Alignment</td><td data-sheets-value="[null,2,"Suggested Domains"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; border-top: 1px solid #000000; font-size: 100%; padding: 2px 3px 2px 3px; vertical-align: bottom;">Suggested Domains</td><td data-sheets-value="[null,2,"Symbol"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; border-top: 1px solid #000000; font-size: 100%; padding: 2px 3px 2px 3px; vertical-align: bottom;">Symbol</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Kuru, god of magic and learning"]" style="background-color: white; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; font-size: 100%; padding: 2px 3px 2px 3px; vertical-align: bottom;">Kuru, god of magic and learning</td><td data-sheets-value="[null,2,"NG"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; font-size: 100%; padding: 2px 3px 2px 3px; vertical-align: bottom;">NG</td><td data-sheets-value="[null,2,"Magic, Knowledge"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; font-size: 100%; padding: 2px 3px 2px 3px; vertical-align: bottom;">Magic, Knowledge</td><td data-sheets-value="[null,2,"A sword hilt with an eye in the center"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; color: #141823; font-size: 90%; padding: 2px 3px; vertical-align: bottom;">A sword hilt with an eye in the center</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Ilo, god of illumination"]" style="background-color: white; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Ilo, god of illumination</td><td data-sheets-value="[null,2,"CG"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">CG</td><td data-sheets-value="[null,2,"Light, Fire"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Light, Fire</td><td data-sheets-value="[null,2,"A single lit candle with a white flame"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">A single lit candle with a white flame</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Nit, god of obfuscation"]" style="background-color: white; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Nit, god of obfuscation</td><td data-sheets-value="[null,2,"CE"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">CE</td><td data-sheets-value="[null,2,"Water, Darkness"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Water, Darkness</td><td data-sheets-value="[null,2,"A brass candle snuffer"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">A brass candle snuffer</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Cyone, goddess of the natural way"]" style="background-color: white; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Cyone, goddess of the natural way</td><td data-sheets-value="[null,2,"N"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">N</td><td data-sheets-value="[null,2,"Moon, Nature"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Moon, Nature</td><td data-sheets-value="[null,2,"A cerulean blue disc"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">A cerulean blue disc</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Ezdar, god of fortune"]" style="background-color: white; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Ezdar, god of fortune</td><td data-sheets-value="[null,2,"CN"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">CN</td><td data-sheets-value="[null,2,"Trickery, Illusion"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Trickery, Illusion</td><td data-sheets-value="[null,2,"A silver coin with two faces: one of joy , one of sorrow"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">A silver coin with two faces: one of joy , one of sorrow</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Malkor, watcher of souls and ruination"]" style="background-color: white; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Malkor, watcher of souls and ruination</td><td data-sheets-value="[null,2,"LE"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">LE</td><td data-sheets-value="[null,2,"Death, Destruction"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Death, Destruction</td><td data-sheets-value="[null,2,"A black iron coffin nail"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">A black iron coffin nail</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Rayphon, goddess of civic duty"]" style="background-color: white; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Rayphon, goddess of civic duty</td><td data-sheets-value="[null,2,"LN"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">LN</td><td data-sheets-value="[null,2,"Crafts, Protection"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Crafts, Protection</td><td data-sheets-value="[null,2,"A shield and a smith's hammer"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">A shield and a smith's hammer</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Abris, the traveler god"]" style="background-color: white; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Abris, the traveler god</td><td data-sheets-value="[null,2,"LN"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">LN</td><td data-sheets-value="[null,2,"Trade, Travel"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Trade, Travel</td><td data-sheets-value="[null,2,"A white feather"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">A white feather</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Ibtarr, god of fertility and the stars"]" style="background-color: white; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Ibtarr, god of fertility and the stars</td><td data-sheets-value="[null,2,"NG"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">NG</td><td data-sheets-value="[null,2,"Life, Stars"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Life, Stars</td><td data-sheets-value="[null,2,"A bassinet with three stars over it"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">A bassinet with three stars over it</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Berius, god of battle"]" style="background-color: white; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Berius, god of battle</td><td data-sheets-value="[null,2,"LG"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">LG</td><td data-sheets-value="[null,2,"War, Strength"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">War, Strength</td><td data-sheets-value="[null,2,"A golden ram rearing "]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">A golden ram rearing </td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Lytrix, goddess of the wind"]" style="background-color: white; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Lytrix, goddess of the wind</td><td data-sheets-value="[null,2,"CN"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">CN</td><td data-sheets-value="[null,2,"Air, Fate"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Air, Fate</td><td data-sheets-value="[null,2,"Triskelion"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Triskelion</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Acrena, goddess of hunting and stone"]" style="background-color: white; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Acrena, goddess of hunting and stone</td><td data-sheets-value="[null,2,"N"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">N</td><td data-sheets-value="[null,2,"Earth, Animals"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Earth, Animals</td><td data-sheets-value="[null,2,"A primative longbow and arrow with stone arrowhead"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">A primative longbow and arrow with stone arrowhead</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Kazra, the unseen"]" style="background-color: white; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Kazra, the unseen</td><td data-sheets-value="[null,2,"LE"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">LE</td><td data-sheets-value="[null,2,"Plants, Revenge"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Plants, Revenge</td><td data-sheets-value="[null,2,"Black antlers with twisting vines"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Black antlers with twisting vines</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Beta Nazhel, goddess of illness and suffering"]" style="background-color: white; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Beta Nazhel, goddess of illness and suffering</td><td data-sheets-value="[null,2,"NE"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">NE</td><td data-sheets-value="[null,2,"Slime, Suffering"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Slime, Suffering</td><td data-sheets-value="[null,2,"A snail"]" style="background-color: white; border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">A snail</td></tr>
</tbody></table>
</div>
<h3 style="margin-left: 0pt;">
Map Updates:</h3>
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More to come next time, see you at the gaming table.</div>
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Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-68101376320491961752015-04-27T15:24:00.002-07:002015-04-27T16:23:28.467-07:00Let's Morphin! Episode 1: Attack of the Tropes! Part 1<div class="separator" style="clear: both; text-align: center;">
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<h2>
What is Tokusatsu?</h2>
So for my friends anyways it is no secret to close friends I am a huge Power Rangers/Super Sentai fan along with the other parts of tokusatsu. Today we are going to talk about what tokusatsu is and why I am interested in making a game focused on it. <br />
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Tokusatsu is a genre of Japanese film and TV dedicated to special effects. Examples of the genre are Super Sentai(Power Rangers), Godzilla, Kamen Rider(Masked Rider), and even Spiderman at one point. It emphasizes special effects, over the top action and obviously repeated formulas for episodes and movies.</div>
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Those formulas are often called tropes. You will find tropes, or common elements, in most every type of game. In fact some games even have it in their name, Dungeons & Dragons. So when ever you start looking to create your own games you should consider the tropes you want and that's what we are talking about today. So the purposes of the game I am making I am only considering the core elements of Super Sentai and voiding those involving the gritty remakes. The remakes are fun but they dont capture the spirit of the game. I will consider gritty rules after establishing the core rules for those interested. Keep in mind Super Sentai is actually more gritty than the American Power Rangers, the characters do not have plot armor and can get seriously injured or die but only if the story is furthered by doing so.</div>
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<h3>
The Big 5 Tropes of Super Sentai</h3>
1. Team work<br />
2. World of Badass<br />
3. Card-Carrying Villain<br />
4. All up to you<br />
5. Color Coded/Matching Motif<br />
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When thinking about the tropes for a type of game I always think about the big five. The big five should come up in almost every game and aspect of the game. </div>
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In a normal game teamwork is mostly a given but in a Super Sentai game it becomes almost mandatory, sure there will be spotlight moments but for the most part teamwork will be needed to over come challenges. As for a world of badass, think about the episodes explosions everywhere, big monsters, big robots, and martial arts. This will be more influenced by the GM and players so it is really more of a mind set for the game. </div>
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For the GM keep in mind that most villains are the card-carrying type meaning they will be evil and let everyone know they are. In almost every season you get one monster of the week who will change the status quo and actually try to be good. The rangers will help, but then the Big Bad will either corrupt him making the rangers fight their new friend or send a monster to finish off the failure, though that later is much rarer. </div>
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"Its all up to you" is another trope that usually shows up in most any game but in a Rangers style game it is even more important your team is literally all that stands between the Earth (or your planet/galaxy/universe depending on scale) and the greatest threat known to man. And every new season the threat is some how considered worse even though the power level doesn't change all that much. For example in starting with Mighty Morphin Power Rangers, every new threat was so much more powerful. In each season their powers where considered not enough so they got better powers until they got to Zero which was the most powerful rangers ever and still are for the most part canonically speaking. The following season is Turbo which was a step down in power but they power was specialized to fight their new big boss, and the specialized force motif continues from there with each new season. Super Sentai does the same specialized motif though it never really states which rangers are the most powerful. Thinking of it this way makes it understandable why a bad guy from the previous season could come back in a future season with new rangers and they still have a hard time fighting him.</div>
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Color coded/Motif is the blatant use of colored uniforms to mark who and what kind of person they are. In the past the Power Rangers and Super Sentai have been accused of racism and sexism with the color motif, though this has been changing over the last 10 years or more. And in the spirit of good gaming I am not going to focus on those elements, in my rules you will be able to pick a color regardless of race or sex, instead it will be focused on the common personality elements of each color for example Red is usually the leader, but he is almost always an icon of justice, heroism, and what the team should be, but he is sometimes willing to take on more than he can handle to keep his friends away from danger</div>
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For this hack I am considering using Blades in the Dark, which just finished a very successful kick starter and will be in final print later this year, or Apocalypse World/Dungeon World for ease of use. I think both systems have their merits but after play through the Quick Start Rules for Blades in the Dark I think that one may end up being the best choice.</div>
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<h4>
Other notable tropes</h4>
Action Girl<br />
Calling attacks (naming them)<br />
An ass kicking Christmas<br />
New Years (rest)<br />
Authority = Ass Kicking<br />
Awesomeness is volatile<br />
BFG - Big Fucking Gun<br />
Broken Faceplate<br />
Monster of the week<br />
Demonize the mundane<br />
Henshin call (let's morphin of it's morphin time)<br />
Drastic Tone change<br />
<br />
For more about the game systems I am considering check out their websites:<br />
<a href="http://apocalypse-world.com/">http://apocalypse-world.com/</a><br />
<a href="http://www.dungeon-world.com/">http://www.dungeon-world.com/</a><br />
<a href="https://www.kickstarter.com/projects/2080350433/blades-in-the-dark">https://www.kickstarter.com/projects/2080350433/blades-in-the-dark</a><br />
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Until the next issue of Let's Morphin!</div>
Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-21692136989703083472015-04-23T14:52:00.003-07:002015-04-23T14:55:18.567-07:00D&D5e Background: The Refugee<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcIaYNeuxtOhaDOjgrS0wfgeW5OKlzYCSLOQ7qQti9gEzq8UKx4LktcN4TmMGVdZcjFvaoSDW8_JZ883NIWSEO54SB6sile7YuMK9Gxil-VWETkAqWtHECjayUw0AEOlxQz2QQ40C5mcs/s1600/Refugee.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcIaYNeuxtOhaDOjgrS0wfgeW5OKlzYCSLOQ7qQti9gEzq8UKx4LktcN4TmMGVdZcjFvaoSDW8_JZ883NIWSEO54SB6sile7YuMK9Gxil-VWETkAqWtHECjayUw0AEOlxQz2QQ40C5mcs/s1600/Refugee.jpg" height="400" width="248" /></a></div>
So I am running the Youtube channel for Drop Dice which will be my main avenue of teaching and discussing games with the public this blog will serv as an expansion of ideas I brought up in past videos or like to day a random piece of game stuff.<br />
<br />
Backgrounds are one of my favorite things in Dungeons & Dragons 5e and taking the time to customize backgrounds will have a nice way to work your players into the story. To day I am presenting one of my custom backgrounds I made for a post apocalyptic fantasy game where the elder god Chaos touched the material plane and left it in shambles.The refugee is a person directly effected by the catastrophe of his presence.<br />
<br />
<h2 dir="ltr" style="line-height: 1.7999999999999998; margin-bottom: 8pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 24px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Background - Refugee</span></h2>
<div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Skill Proficiencies:</span><span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Medicine, Survival</span></div>
<div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Tool Proficiencies:</span><span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Herbalism Kit</span></div>
<div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Languages:</span><span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> One of your choice</span></div>
<div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Equipment:</span><span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> A staff, a hunting trap, a set of traveler's clothes, an herbalism kit, and 5 gp</span></div>
<b id="docs-internal-guid-455e3930-e831-a806-4dbe-861dbaa3d996" style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Feature: Survive</span></div>
<div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You have spent a lifetime wandering and meeting those who would be sympathetic to your plight. While in a city you can find those who will support you at a poor lifestyle. In addition, you can always find places to shelter yourself from the elements and hostile creatures at night, reducing the odds of being surprised. GM should modify the random encounter chart to account for this feature</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Suggested Characteristics</span></div>
<div dir="ltr" style="margin-left: 0pt;">
<table style="border-collapse: collapse; border: none;"><colgroup><col width="38"></col><col width="552"></col></colgroup><tbody>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">d8</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Personality Trait</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I'm not sure when my next meal will be so I am constantly eating something.</span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I collect souvenirs from every place I've been.</span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I always have a plan for when things go wrong.</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I have spent so much time drifting I have little practical experience dealing with city dwellers.</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I'm not sure when my next meal will be so I hoard and ration food constantly.</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I am utterly serene, even in the face of disaster.</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">7</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I pocket anything I see that might have some value.</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I watch over my friends as if they were a litter of pups.</span></div>
</td></tr>
</tbody></table>
</div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="margin-left: 0pt;">
<table style="border-collapse: collapse; border: none;"><colgroup><col width="38"></col><col width="560"></col></colgroup><tbody>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">d6</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ideal</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Protector.</span><span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> My life is forfeit already, all I can do is protect those around me no matter the cost. (Good)</span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Tradition.</span><span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Even though my city and people have been destroyed I will keep their traditions and beliefs alive through my actions. (Lawful)</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Change.</span><span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Chaos changed everything, those who do not think so are fools and will work to educate them. (Chaotic)</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Survive.</span><span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> I will do things that many consider to be unethical in order to survive, my life is most important. (Evil)</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">People. </span><span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">One day I will find a place to call home. (Any)</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Redemption.</span><span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> This is our chance to create something better than any civilization. (Good)</span></div>
</td></tr>
</tbody></table>
</div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="margin-left: 0pt;">
<table style="border-collapse: collapse; border: none;"><colgroup><col width="38"></col><col width="560"></col></colgroup><tbody>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">d6</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bonds</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">My lands were taken and made useless, one day I will have the strength to take back my home.</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I have a family, but I have no idea where they are. One day, I hope to see them again.</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I own little, but my honor and my word are my bond.</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Someone close to me died because of a mistake I made. That will never happen again.</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Where I lay my head is home, and I will fight to protect it.</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I suffer awful visions of a coming disaster and will do anything to prevent it</span></div>
</td></tr>
</tbody></table>
</div>
<br />
<div dir="ltr" style="margin-left: 0pt;">
<table style="border-collapse: collapse; border: none;"><colgroup><col width="38"></col><col width="486"></col></colgroup><tbody>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">d6</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Flaw</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I am a coward, conditioned to flee from the dangerous brought on by Chaos.</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I left behind a spouse and child and it now brings me great shame.</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I will never fully trust anyone other than myself.</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I envy people who know their home, and I can't hide my resentment.</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I'm constantly worried that I will never get to go home for one reason or another.</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6</span></div>
</td><td style="border-bottom: solid #dddddd 1px; border-left: solid #dddddd 1px; border-right: solid #dddddd 1px; border-top: solid #dddddd 1px; padding: 5px 7px 5px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.62; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">People who can't take care of themselves get what they deserve.</span></div>
</td></tr>
</tbody></table>
</div>
Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-54840972752184411262014-06-10T18:44:00.000-07:002014-06-10T18:44:01.134-07:00Character Background Episode 3<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9ITgwBlZO4jCGdiiLfgqrFbhX4cNDZQkovkA3YY-BuoJhBn2CnqSlKYujmY6Zs8TEcMwB9EIMs9jYrxn15PvvuYHXNrMwQrnjWOQ2CPvd8FnpdIWx_KqswCv6TZe5kvE0ESqqu6FbvmQ/s1600/17ecbe973153f34d18fab47fc347c425-d5jd0qb.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9ITgwBlZO4jCGdiiLfgqrFbhX4cNDZQkovkA3YY-BuoJhBn2CnqSlKYujmY6Zs8TEcMwB9EIMs9jYrxn15PvvuYHXNrMwQrnjWOQ2CPvd8FnpdIWx_KqswCv6TZe5kvE0ESqqu6FbvmQ/s1600/17ecbe973153f34d18fab47fc347c425-d5jd0qb.jpg" height="400" width="266" /></a></div>
Involving player backgrounds. This seems to be a big topic online. Pretty much everywhere you go for GMing advice, there is at least one article about the subject. So, I figured I would go over how I have done it in the past, and what I have learned since starting this blog.<br />
<br />
<h3>
Past</h3>
<div>
In the past, I have been a game store style GM. I would make a world and say "join if you would like." After getting players who showed up every week, for a while, I would start working their background in. This style worked well enough for me when I actually ran a game at the store. Since having a group that plays regularly, this play style is kind of limiting. I feel like my story-line is separate, from what the characters are interested in. It creates a dichotomy between personal story and GM Story.</div>
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Oddly enough, I notice that in certain settings I ran differently. In Star Wars, I am almost always character heavy through out my story, if I had one prepared for the sake of their story. I cant really even explain it, but I guess its more media influenced. I feel like fantasy characters are almost wrapped up, in the story, where as sci-fi is more character centered. You see that most common in TV shows. In movies for example:<br />Star Wars is about the characters and their personal interactions with the Empire</div>
<div>
Lord of the Rings is an epic. The characters are part of it and they have value but the ring needed to be destroyed by someone. It could have been anyone at all.</div>
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I think its more because of these iconic stories. that I have always done that in the past. I have always been ok with this formula. even though I knew my players often gravitated to my sci-fi campaigns. Not to say either way is lesser. Its just a preference.</div>
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Another thing I have noticed is I have not been much for completion. In the sense that my players have always had an ending, but it has never really been as memorable as some of the middle parts. I cant really think of a time, where my players thought of my end boss as more than a big guy with lots of hit points.</div>
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Something else I did, in the past, was plan a big epic story arc, at least 12 sessions a story arc. Every play session was a direct pick up from the last session.</div>
<h3>
Currently</h3>
<div>
Since tooling around and listening to other GMs and writers, I have kind of changed my mind on this. Firstly, I have come to the conclusion that I get GM fatigue faster than my players get player fatigue. I think its because I have always done long story arcs, that were not directly focused on continuation. I have almost always done mini-campaigns. I get my fatigue when I feel like the PC's are not accomplishing much, which in reality is my fault. They had almost no influence on the world, unless they started to siege other cities and take slaves.</div>
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So, this time I took a very different approach. I let the players make the world. The world being a continuation, of a world that they almost destroyed with previous characters. Their new characters have no direct connection to the last set, but its a neat concept to play out. Let the players fix the world they destroyed. I am also going into this with a different event style of story writing. Instead of doing long continuing story arc, that I hope is just building and building up, I am going to focus in on smaller stories, like a serial. The larger story will be there because of the supported smaller stories.</div>
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How does the back story work in? So, I linked a forum in the background tools post about hash-tagging peoples background and adding those hash-tags, to my plot points. My goal is to make every session hit at least one character's background, and if possible more. I thought this was so simple, yet a great way that works for me. The goal to finding a way to incorporate backgrounds is finding what works for you. I am not going to tell you that you should do it my way. I am going to refer you back to the internet. There are so many good opinions out there.</div>
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The big thing to remember is don't write your story for you. Write it for them. That's where the backgrounds become so important.</div>
Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-31670465021012552312014-06-07T18:11:00.001-07:002014-06-07T18:11:38.201-07:00Character Background Episode 2<div class="separator" style="clear: both; text-align: center;">
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One of my favorite elements, from Savage Worlds, is the adventure generators that most every campaign setting comes with. One of my favorites happens to be Beast and Barbarians. Probably because that is the one I am most familiar with. I got to thinking about that, and thought how about a background generator with inspiration from that. Make it like a mini game for players and GM's alike. I hope to put a few options with this idea, kind of similar to the MACS stuff from Shaintar. And just like suggested in the rules for MACS, this can be used in conjunction with an adventure. Maybe a fortune teller tells the adventurers about a NPC they will meet, giving them clues to the greater plot involving said NPC. Can also be used to introduce new PCs on the fly.<br />
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<h2>
Character Background Spread</h2>
Draw four cards from the deck. Place them one next to the other in the order they are drawn. The cards will help to shape your background and personality. The suits will give you a personality, while the values will determine the background events. This will provide a basic background frame work.<br />
<h3>
Personality</h3>
For anyone that has never taken a <a href="http://www.myersbriggs.org/my-mbti-personality-type/">Myers-Briggs Type Indicator test</a>, you should probably give it a go before continuing. Though most people probably have done one of these tests before. and may need a refresher so feel free to do a little reading and look at the <a href="http://www.truity.com/view/types">16 personality types</a> (different site that presents the types in an easier to read format).<br />
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In the test, you are measured in four categories with two possible options, i.e. four card draw. Naturally no one is exclusively one of the two possible options, all the time, but this can be used as a guide to the general behavior and personality of your character.<br />
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The categories are abbreviated for ease of use:<br />
Extraversion(E)/Introversion(I)<br />
Sensing(S)/iNtuition(N)<br />
Thinking (T)/Feeling(F)<br />
Judging(J)/Perception(P)<br />
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<h4>
First Card's Suit - Attitudes</h4>
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The first card's suit will determine the first letter, in your characters personality type.</div>
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<u><br /></u>
<u>Red Cards(Hearts/Diamond)</u> -<i> Extraversion(E)</i>. Actions speak louder than words. You are driven by actions. For the most part, you act first then later take time to reflect on what information you have gleaned from the experience. You prefer to keep the hits coming and time with others, in between, to effectively recharge. Life is a great teacher, but you would rather move quickly through your lessons to get the most, out of it.<br />
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<u>Black Cards(Clubs/Spades)</u> - <i>Introversion(I)</i>. Reason before action, You think about what you do, before doing it. This can lead to a more fruitful experience. When you need to recharge, you often seek solace in personal activities, avoiding the distracting business of others. Life is meant to teach deep lessons, so you take your time to carefully think about what you have learned, in your experience, and apply that to your future ones.<br />
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<u>Joker</u> - Wild, character owners choice<br />
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<h4>
Second Card's Suit - Judging Functions</h4>
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The second card's suit will determine the second letter, in your characters personality type.</div>
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<u>Red Cards(Hearts/Diamond)</u> - <i>Sensing(S)</i>. Concrete evidence is needed to sway the masses. You want to find that evidence. It leads your actions. Hunches are for the uneducated. Details and facts are all the support that any action needs. The devil is in the details.</div>
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<u>Black Cards(Clubs/Spades)</u> -<i> iNtuition(N)</i> "Evidence" and "hard" numbers can be shown in entirely factual ways, that may seem to prove one point, but in reality it is how those details are presented. You abstract information, to it's base level, and trust the theoretical more than the "factual." You are more interested in the possibilities from that data. Understanding how the data is formed will lead you to the truth.<br />
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<u>Joker</u> - Wild, character owners choice<br />
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<h4>
Third Card's Suit - Percieving Functions</h4>
<div>
The third card's suit will determine the third letter, in your characters personality type.</div>
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<u>Red Cards(Hearts/Diamond)</u> - <i>Thinking(T) </i>You make your decision most often, with a detached logical stand point. You measure your decisions to determine the best course, of action, using reason, logic, and consistent rules. </div>
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<u>Black Cards(Clubs/Spades)</u> - <i>Feeling(F) </i>You make your decisions most often with your heart. You always look at it from the other point of view, before making any rash or callous decisions. Often weighing the situation, to best fit the needs ,of the many, of the few.<br />
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<u>Joker</u> - Wild, character owners choice<br />
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<h4>
Fourth Card's Suit - Lifestyle</h4>
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The third card's suit will determine the third letter in your characters personality type.</div>
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<u>Red Cards(Hearts/Diamond)</u> - <i>Judging(J) </i>You have matters settled. You are content to show others what you believe in. You tend to show the world more of your preferred judging function (Second Card's Suit).</div>
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<u>Black Cards(Clubs/Spades)</u> -<i> Perception(P)</i> You like to keep decisions open and available. You prefer to show the world your preferred perceiving function (Third Card's Suit)<br />
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<u>Joker</u> - Wild, character owners choice<br />
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<h3>
Background</h3>
</div>
<div>
With personality defined, remember to check up on your definition for the character's personality type for guidance. The next step is to put together a basic background for the character. For this phase, keep in mind that in Savage Worlds a suit of clubs is always a complication, and a joker is always a boon. For this character background build, I would use the elements that come up, as clubs, as defining points, to illuminate why a character has the hindrances they have on their sheet. Use jokers as a great event leading to jumping points for edges. It is recommended as a reward, for pulling a joker, that a player be allowed to use the "Born a Hero" rule from SWD page 94. With each topic, write down at least one to two sentences, explaining how the character feels about it or even a basic description of the topic.<br />
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<h4>
First Card's Value - Origins</h4>
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Origins is used to show how your character was brought up. Seed ideas:</div>
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<ul>
<li>Immediate Family, alive or dead and what effect they had on the character</li>
<li>Extended family and family-like friends</li>
<li>Location, what type of place you grew up in</li>
<li>Childhood events </li>
</ul>
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<u>Deuce</u> -<i>Born into Bondage</i>, you were born into a society, where you were a slave. You may have been born from another class, but ultimately your fate is still the same. This is not just the typical form of bondage, this can also include being part of sex trade, human trafficking, and even such strange events as being adopted by a drug dealer to push his product.</div>
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<u>3-4</u> - <i>Vagabond/gypsy</i>, you were always on the move as a child. You may have mixed feelings about the places you went, but you always remember the people you met there. For place of origin, you may think of no place in particular as "home," but perhaps you had an ancestral home.</div>
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<u>5-7</u> - <i>Poor/Lower class,</i> you grew up with little but a roof over your head, and enough food to remind you that you were hungry. Things that others take for granted are seen as valuable to you. Warmth and a light at night are considered great victories, where you grew up. You learned how to make it work, because if you had not your old life would have chewed you up.<br />
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<u>8-9</u> - <i>Middle Class, </i>you had a pretty normal life growing up, with normal friends and normal neighbors. Was that really such a good thing? You are more prone to take things at face value, and believe that hard work pays off. And hey if you got a club, maybe you had a creepy neighbor with a secret...</div>
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<u>10</u> - <i>Upper Middle Class,</i> you grew up better than most, always having something a step better than your peers. In a modern game, you might have been that kid in high school, who got a brand new sports car as soon as he got his driver's license. Money was never really a thing for you, or at least it wasn't until you stopped going to school and started working.</div>
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<u>Jack</u> - <i>Upper Class, </i>you grew up privileged. Special schools, instructors and tutors, what ever was needed to insure you future success. With this came stages of rebellious tendencies, but who cares. You had enough money to make your problems go away, so long as it wasn't that bad.</div>
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<u>Queen</u> - <i>The Elite,</i> you were born into the 1%. You are used to attention, and for the most part you and your family deserve it. But like most children of the 1% you will be one of two options, either you care about the family business or you go off the wall and have daddy try to clean up your mess. You could have been a model child or arrested, the odds are about 50/50.</div>
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<u>King</u> - <i>Lost legacy, </i>your family was once kings and rulers of their domain, but that age has passed. You will fall into any of the categories below, for how you were raised, but even to this day your name has power. In some games, this may be limited to a specific group of people. If your family were once great magi, your name would garner you respect, at the Tower of Magi, or at least an audience.</div>
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<u>Ace</u> - <i>Left to Die, </i>you have no idea of who you could have been. You were left to die as a child. You may have been adopted or simply raised yourself. Either way, you have learned that survival is key and the person you can trust most is yourself.</div>
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<u>Joker</u> - <i>Weird, </i>Something about your childhood does not make sense. Well it might to you, but it sure isn't normal. This could range from being brought up by aliens, to being a sacrifice to a blood god that did not work out. You may remember the events but to you it was normal. Its only weird to those you tell the story to.<br />
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<h4>
Second Card's Value - Virtue/Vice</h4>
<div>
Virtue is a positive quality, that your character shows. If you draw a club, you may take the vice associated with the virtue instead. A vice can be linked to a character's hindrances. GM's, who want to take it up a notch, may use the Vices Rules from the Horror Companion. The other option is to take the virtue to an extreme, where it would be detrimental to the character. For example, the virtue of patience. You can twist that to match the hindrance Death Wish, but make the character fully believe they cannot die until that moment they are destined for.</div>
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<u>Deuce</u> - <i>Temperance, </i>you have self control regard pleasures. You control your needs to indulge in excess, and restrain some of your more base instincts.<br />
Vice: <i>Indulgence, </i>you willingly give into your pleasure of choice, whether its the dink or the opposite sex. You don't care as long as you get it when you want it.</div>
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<u>3-4</u> - <i>Humility, </i>you have a modest opinion of yourself. You have a clear understanding of your self-worth and understand how you fit into the greater picture of things.<br />
Vice: <i>Hubris/Arrogant, </i>you know your value is greater than others. You feel entitled to certain benefits and status because of who you are.</div>
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<u>5-7</u> - <i>Courage, </i>you are willing to do the right thing, and face any challenge that might stand in your way. Courage can some times be a double edged sword. Be sure not to become overconfident.<br />
Vice: <i>Cowardice, </i>you are a coward. When the chips are down you will do anything to keep yourself safe, even sacrificing your "friends"</div>
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<u>8-9</u> - <i>Patience, </i>you know that good things come to those who wait. You are not as aggressive as a Courageous person can be. You meet your challenge face to face in a calm manor. People may describe you as stoic.<br />
Vice: <i>Vengeful, </i>others agitate you quickly. You are prone to acting rashly and giving into aggression. </div>
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<u>10</u> - <i>Tolerance, </i>you believe that all people are entitled to their own beliefs and ways of doing things. It is not your place to judge them.<br />
Vice: <i>Bias, </i>you believe that all others should believe and do as you. You will go out of your way to make up excuses why others are wrong and you are right. You favor certain things and those things are the only things worth preferring. Some might describe you as prejudice or stubborn, depending on how much you show your feelings to them.</div>
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<u>Jack</u> - <i>Honesty, </i>in all things you remain honest. You work in earnest and people find it easy to trust you.<br />
Vice: <i>Mendacity, </i>you are prone to lying. Not just to get what you want but even on things that don't matter, in the grand scheme of things. You may even take pleasure in the act of tricking people and think you are smart than others. You almost never find guilt in the lies you have told and the reactions they have(if of coarse you acknowledge them).</div>
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<u>Queen</u> - <i>Detachment, </i>you have learned that things are only that. By not placing emphasis on things and people, you have allowed your mind to be open to more options in life.<br />
Vice: <i>Attachment, </i>you need something in your life. What ever that is, it is deeper than just indulging. You have become so attached that you do not function with out it. If the attachment is to a person, you might be called a stalker if people found out.</div>
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<u>King</u> - <i>Benevolence, </i>you are known for your kind nature. You often will go out of your way to improve the mood and well being of others. Be sure not to forget yourself though.<br />
Vice: <i>Selfishness, </i>you are concerned more with yourself than with others. You will only help others if it benefits you in some way, even if that person does not see how it does.</div>
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<u>Ace</u> - <i>Meticulous, </i>you are very well prepared for any situation. You have plans with back up plans, back up plans for the back up plans, and in worst case scenario you have escape plans. Friends might call you overly cautious, but you have kept them out of trouble more times than you can count.<br />
Vice: <i>Reckless, </i>you jump head long into things. Thinking about outcomes only wastes time. You have a "what doesn't kill me make me strong," look at life.</div>
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<u>Joker</u> - <i>Double Edged Sword, </i>Pick one virtue and one vice for the character. You cannot pick the vice associated with your virtue.</div>
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<h4>
Third Card's Value - Major Event</h4>
<div>
Major events in life shape who we are. This is the same for RPG characters. Each event is open ended, again make your clubs count. The questions are there to encourage writing, but do not need to be answered in your background. It may come up as part of the game's natural progression. Talk to your GM, if you would like to cover the topic more in play, and there is a chance what you think you know is true may not always be correct.</div>
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<u>Deuce</u> - <i>Inheritance, </i>something of value has been passed down to you. The value may be more sentimental than material.<i> </i></div>
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<u>3-4</u> - <i>War, </i>you learned of war and it has changed you. This can be anything from feuding families who spilled blood to World War III.</div>
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<u>5-7</u> - <i>Dark Secret, </i>you learned of an unspeakable secret. This could be related to a person, place, or even be magical in nature.</div>
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<u>8-9</u> - <i>Love, </i>love changes everything they say. For you, this could not be more true. Perhaps that person made you better. Perhaps they made you worse. Love is a tricky thing, and it does not always have to be romantic in nature.</div>
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<u>10</u> - <i>Travel, </i>you went somewhere that opened your mind to new experiences. How did you get there and what did you learn?</div>
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<u>Jack</u> - <i>Crime, </i>you committed a crime or assisted in one. You may not have been aware at the time, but the events of the crime have weighed on you. Were you caught? You may be wanted still, or have served your time.</div>
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<u>Queen</u> - <i>Taken, </i>you or someone you were close to was taken, perhaps for reasons you don't fully understand. It has changed the person who was taken. If it was a friend of family member what effect did it have on you?</div>
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<u>King</u> - <i>Service, </i>at one point or another you were in service to another. This could be anything from a high school job to service to a king.</div>
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<u>Ace</u> - <i>Death, </i>someone very close to you died in a tragic or sudden way. Or alternatively you almost died yourself. Who brought you back, and why?</div>
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<u>Joker</u> - <i>Mentor, </i>you had a mentor growing up, who shared his wealth of knowledge and experience with you. You may not have been aware as to what his intentions for you were, but he will always be someone you remember. Is he still alive, if so where?</div>
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<h4>
Fourth Card's Value - Mystery</h4>
<div>
Every character should have a reason for going out into the world. Mysteries function as that. Sure everyone wants to get rich and meet an awesome person, to be with forever, but that's boring. Mysteries add depth to the character. Mysteries may change elements you have already written down, embrace it.</div>
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<u>Deuce</u> -<i> The Occult,</i> something unnatural pulls at you. It pushes you to learn more about the world around you. Perhaps you were a sacrifice for an evil cult, as a child, and you need to learn more about why you were chosen. Why your parents would allow it. Or perhaps you hear the whispers of something truly great beyond human understanding. Perhaps you were chosen to go on this mission by such a being that hides it's true self from you. Who commands you?</div>
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<u>3-4</u> - <i>Vision, </i>you have had a vision showing something that you must find. Its meaning is fleeting and abstract. You quest to find your answers. This may have been a one time occurrence, or perhaps it haunts your dreams. This one is best sorted out with the GM.</div>
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<u>5-7</u> - <i>Mistaken Identity, </i>someone has either taken your identity and you are in a mess because of it, or you were mistaken for someone else and in a mess because of it. The person who set you up probably knows what they are doing and has a good reason for it, but what does that mean for you?</div>
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<u>8-9</u> - <i>Missing, </i>something or someone is missing. You are searching for them, why? Or alternatively why is that thing so important?</div>
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<u>10</u> - <i>Stranger, </i>you are a stranger in a strange land. The very nature of your mystery is the journey itself. You are a bit of an explorer going to new places. You must learn to adapt, and with each lesson it pushes you forward.</div>
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<u>Jack</u> - <i>Destiny, </i>you have no say in what you do, or at least it seems that way sometimes. People call you the chosen one, or some other equally ridiculous name, and all your trying to do is be normal. But their hope in you gets the better of you and pushes you in to action. Deep inside your heart you have always wondered what you were chosen for, prophecies are never really that clear.</div>
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<u>Queen</u> - <i>Escape, </i>you are running away from something. You may not show it, but you adventure to get away from something and it may be following you.</div>
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<u>King</u> - <i>Mysterious Employer, </i>you have been paid to be here. At one time, you didn't care what the job was or who was hiring you until this employer. Your latest boss does not show him/herself, always sending letters, emails, or liaisons for communication between the two of you. You have even questioned the liaisons, they have no idea either. Who ever the employer is, this is big.</div>
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<u>Ace</u> - <i>Big Bad, </i>you are some how connected to the big bad of the story. His name might be familiar to you, or you could be his second cousin's niece's brother-twice-removed's grand baby. You are driven not only to bring him down but to find out what made him that way. Could you end up the same way? Is the big bad really all that wrong?</div>
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<u>Joker</u> - <i>Connection, </i>one of your compatriots is connected to your mystery. Pick another mystery and get with the GM. GM's are encouraged to set the details, of the connection up, and hide that from the players for them to discover, during the game. It is sometimes better if the connected character has unintentionally been involved with the mystery.</div>
</div>
Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-89133965986217545382014-06-03T18:44:00.001-07:002014-06-04T13:00:14.208-07:00Character Background Episode 1<div class="separator" style="clear: both; text-align: center;">
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9Z2BQmrHU-TGMZN2zvcpcizrP8jA6Dwo34st2m44f0UGfQ2NEuBm6N7_WjRg4HmxQ7-gD7K2uvmQGJfFUZwqJjVuhB2Iye9Ii2RBcJFqJEGWxNL0fq7-OP7ya7mEUil_Wmg2dM70nEFw/s1600/undo.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9Z2BQmrHU-TGMZN2zvcpcizrP8jA6Dwo34st2m44f0UGfQ2NEuBm6N7_WjRg4HmxQ7-gD7K2uvmQGJfFUZwqJjVuhB2Iye9Ii2RBcJFqJEGWxNL0fq7-OP7ya7mEUil_Wmg2dM70nEFw/s1600/undo.jpg" height="400" width="266" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: inherit; font-size: x-small;">Meet Freefall (aka Trent Thompson)</span></td></tr>
</tbody></table>
Character backgrounds have always been in role-playing games, to some extent. For the most part, it is at the GM's discretion, as to how much background is needed. The major difference between a video game character and a role-playing game character is most often the background. The background tells us who that person is, and why they act the way they do. In an open world setting, these are very important things to know, so that you can play toward your non-statistical strengths.<br />
<br />
The start of this series is going to be short, mainly tools to help. With any luck you will find it as useful as the Character Creation Saga episodes. Aside from books, movies, and game setting books there are lot of online tools as well.<br />
<br />
Some basic all around tools and articles:<br />
<a href="http://rpg.ashami.com/">Ash's Guide to RPG Personality and Background</a><br />
<br />
<ul>
<li>A bit longer one to use, but very inclusive, focused mainly on personality and how to then build a background from said personality. I think someone in the Google plus community, for savage worlds fans, is actually looking to create a click and generate version, of this for ease of use.</li>
</ul>
<div>
<a href="http://dungeonsmaster.com/2010/11/27-questions/">27 Questions to Ask Your New Character</a></div>
<div>
<ul>
<li>Fairly generic questions, that a fully fleshed out character should be able to answer. Some of these will actually help put the polish, on your background.</li>
<li>There are five linked articles, in this post, each with another idea on character creation and background.</li>
</ul>
<div>
<a href="http://community.wizards.com/forum/4e-character-development/threads/1340441">The Ten-Minute Background</a></div>
</div>
<div>
<ul>
<li>A quick and easy method that hits the highlights, without dragging it out</li>
</ul>
<div>
<a href="http://www.roleplayingtips.com/readissue.php?number=259">Creating Basic Character Personalities</a></div>
</div>
<div>
<ul>
<li>Scroll for a bit to get to it... Kind of an in-between one, this one is short but breaks down social classes focused on personality, which is a good jumping point for background.</li>
</ul>
<div>
<a href="http://rpg.stackexchange.com/questions/25423/good-techniques-for-getting-player-character-backgrounds-integrated-into-the-gam">Good techniques to get player character backgrounds integrated into the game?</a></div>
<div>
<ul>
<li>I like the first response post. Using hash-tags since everyone is now forced by social media, to conform to the standard. Everyone already knows how to use them. Plus, if you have pre-planned adventures, and someone doesn't show, you have other options based on attendance.</li>
</ul>
<div>
Other helpful tools more specific:</div>
</div>
<div>
<a href="http://www.20000-names.com/">20000 Names</a></div>
<div>
<ul>
<li>My almost exclusive name generator</li>
</ul>
<div>
Google Image Search</div>
</div>
<div>
<ul>
<li>Not even kidding, great source of inspiration</li>
<li>also not going to link that...</li>
</ul>
<div>
<a href="http://superhero.namegeneratorfun.com/">Superhero Name Generator</a></div>
</div>
<div>
<ul>
<li>Works with names from 20000 Names if you want to mix it up</li>
</ul>
<div>
<a href="http://www.heromachine.com/">Hero Machine</a></div>
</div>
<div>
<ul>
<li>Character images just like the one used for this article</li>
</ul>
<div>
<a href="http://www.d20pfsrd.com/basics-ability-scores/more-character-options/pfbggen">Random Pathfinder Background generator (works for any fantasy setting really)</a><br />
<ul>
<li>You can also see the full list of options on the site rather than using the generator.</li>
</ul>
<div>
RPG Character Generator</div>
</div>
</div>
<div>
<ul>
<li>On android market place, also a premiere version. One click backgrounds</li>
</ul>
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Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-74499276905922765982014-05-31T19:15:00.000-07:002014-05-31T19:15:04.718-07:00Character Generation Saga Episode 4<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjD5c6fE6F6EP7MlJdAl3I3vKdQwpdDthLIzKR4Q29MD97Mh2WCEbe2SpwkpJVeb2VKtBb0Mls4yymKgLQS8mDl7iO2S6mi6PyIxxo8DhrBwLuqfjrWbo5EyS_hw5pq515B8X0Zq2JMMg/s1600/Evil+Kenshin's+son.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjD5c6fE6F6EP7MlJdAl3I3vKdQwpdDthLIzKR4Q29MD97Mh2WCEbe2SpwkpJVeb2VKtBb0Mls4yymKgLQS8mDl7iO2S6mi6PyIxxo8DhrBwLuqfjrWbo5EyS_hw5pq515B8X0Zq2JMMg/s1600/Evil+Kenshin's+son.jpg" height="400" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Meet Sundered Wind, Student of the Thirteen Storm's Way</td></tr>
</tbody></table>
<br />
So, for this weeks write up, I am going to be talking about mystic martial arts and over the top kung fu movie action. Now, with this said I have some experience in Taekwondo, but that is not what I am shooting for. I want something really fuax Kung Fu at best, so please don't get in to the nitty-gritty on this one. It's supposed to be fun mystical warrior stuff.<br />
<br />
So, just like what I have talked about in the previous Savage Write-ups, about Character Creation, and trappings. It's all in how you present your concept. The rules can be used to match your concept. But for this one, I think Deadlands Reloaded actually does a great job, so that's where I would start talking to my GM about this concept. For the background edge, I would use <u>Arcane Background (Chi Mastery)</u> as the source of power. The guys on the Deadlands developing team did a great job, with this one, I think. Basically it is similar to a Superpowers background, but with some minor differences. Of course, this concept does not really fit Deadlands but it doesn't need to. Ideally, to match the crazy over the top action, I want maybe I would save this concept for a game with no power points (using the same backlash for superpowers). Say my GM bought off on it and said lets go for it. I would make up my powers, as if I came from a school of martial arts. Powers should be easy enough, by now, but even when you watch a martial arts movie you see them using fighting techniques, that would not qualify under the Chi Mastery background. So how do we accomplish this? Trappings used in a different way than normal. Now don't be cornered into think this will only work with a martial character, it can be done with any character really.<br />
<br />
So, the first thing I do is break out my handy combat survival guide from Pinnacle (see the tools if you need a copy). The best part of bad kung fu movies is that the guys, in them, have ridiculous names for attacks, stances, techniques, and anything else you can think of. So, I want to kung fu up my survival guide. Here are some examples. The best part about this is it will encourage me to think about other tactics, as I have given them trappings and put thought in to that part of my character:<br />
<br />
<ul>
<li>Grim Tiger's Tornado(Gang up)</li>
<li>Thirteen Storm's Lightning(Agility Trick)</li>
<li>Thirteen Storm's Wind(Smarts Trick)</li>
<li>Dance of Fallen Trees(Taunting)</li>
<li>Fear Hold of the Tornado(Intimidate)</li>
<li>Thirteen Storm's First Strike(Wild Attack)</li>
<li>Eye of Hurricane(Aiming)</li>
<li>Rain of Vengeance(Switching to Ranged Attack)</li>
<li>Thirteen Storm's Rending Strike(Called Shot)</li>
<li>Thirteen Storm's Second Strike(Wild Attack)</li>
</ul>
<div>
Those are just the quick lists, going down the chart for this character. I would create a notes entry with my sheet with move names. Plus. the best part about this is if the GM gets on board with this crazy kung fu movie idea. he can create other schools and masters so that I can learn new moves. With my current school, the Thirteen Storm's Way, my Chi powers are likely to have trappings to reflect stormy weather. Meaning. I have reason to take up another master's teachings. so that I can learn earth powers and inspired moves. Plus. take a look at tricks. Sure, the survival guide says 'throw sand' but that's not the only option. When you think of a new way, to use one of these tactics, you can call it something else, and keep it in your notes. Next time you use it you know what to call it. Adding another layer on your character. My original concept is a sword saint type character. That means I can learn new styles, with new weapons, and new schools, opening up my character's options for tactics. </div>
<div>
<br /></div>
<div>
Another thing that might be fun to play with, for this concept, is Skill Specialization, but limit it to only one fighting style, as your primary style. The one you started with, so in this case I would have Fighting(Thirteen Storm's Way) fighting done in this style, would get the benefit, but lets say I learn other schools. I can not specialize in them, because they are not the thing I developed the most time to. If in game I spend massive amounts of time, that the GM finds adequate, maybe I can change it to another style. I would also consider talking to the GM about adding to an edge later, that allows me to create my own style, inspired from Superior Kung Fu. Say after some time, my character has invested in mixing his Thirteen Storm's Way with Snap Dragon Style and Nu Phan Hammer. He can develop a new form called Thirteen Dragon's Hammer, which will become his new specialization. With Superior Kung Fu, I can pick any of the mentioned benefits and just change the school name to match. If it most closely resembles Tan Tui, go with it. If nothing matches, talk to your GM. He probably already has an idea for you, by now. This would also be a good time to talk to your GM, about making new powers or spending time in meditation, to develop new trappings to some of your old powers, to match your newly created school. This also means you have a tradition, to pass on to students or to call a curse, and keep to yourself as much as possible(perhaps a crafty GM would make an NPC observe and learn from our hero. That is if another player is not already doing the same). You could make a whole game, based on these mystical martial arts students, on their Warrior's Journey. Even make a setting, where this is common place. Something I may actually write up for myself and my readers.</div>
Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-75850491648361289242014-05-27T18:34:00.000-07:002014-05-27T18:34:07.077-07:00Have a Purpose<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pNxS8FggMcOJhk-xibwklWw1Vuf0NohvLgLqyQ02VOgxhQznjHY4MBL7AQcfj3-xra2Yj-2tApHrrH27GvW9_VIH0vZBJflZ1Pn5gs32_22EHfJQotW9U9JFRt7SzRkDq6YiAlWwvnA/s1600/122_max.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pNxS8FggMcOJhk-xibwklWw1Vuf0NohvLgLqyQ02VOgxhQznjHY4MBL7AQcfj3-xra2Yj-2tApHrrH27GvW9_VIH0vZBJflZ1Pn5gs32_22EHfJQotW9U9JFRt7SzRkDq6YiAlWwvnA/s1600/122_max.jpg" height="384" width="640" /></a></div>
<br />
Have a purpose. This goes for every character and thing at the table. This can be looked at, in a couple major categories.<br />
<h3>
People</h3>
This is something that I know I have struggled with, in the past. Sometimes your cool NPC really doesn't work with the story, so you make the square NPC(or PC for that matter) fit in the round campaign whole. This only leads to a weird fit. If you have a more strict GM they will not let this fly, for their PC's at least, but then some will make the same error on their own with NPC's.<br />
<br />
I find that the more memorable NPC's I make are ones that I have a plan for. Players remember and turn to them, when the time comes to get them involved, and even better they turn to the PC's. The biggest set back I have noticed, when running, is when I have to wing a NPC off the top of my head. My players know that if the NPC has a single syllable first name and no last name (usually a very plain name to top that) he is not of importance. Unfortunately, this has conditioned me that when my players start wandering off the rails and I need an NPC that person will more than likely be named Paul, or what ever first comes to mind. Even if I want the NPC to be important the players wont think of him as much, because I have conditioned them as well. This in turns waters down the story and causes players to step back from the story. People also go into society. Don't be arbitrary about the societies you build. Think about why they are the way they are, maybe a bit of local history in there. Your players will ask.<br />
<br />
To help stop this I have a couple ideas for you guys. For NPC's get <a href="http://www.enginepublishing.com/masks-1000-memorable-npcs-for-any-roleplaying-game">Masks: 1000 Memorable NPC's for any Roleplaying Game</a>. Great tool, even if you don't find anyone you like. It will make you start thinking of ideas for NPC's that are different, than you would normally on your own. Something I learned from painting, is to be a thief. Always be on the lookout for ideas. Take them and change them to fit your needs if they need it, if not use them. The gaming community is big and has plenty of thinkers out there, doing things that will blow you away. The best thing I can say about societies is learn a bit about cartography if you can. Land can really drive how a society evolves.<br />
<h3>
Props</h3>
<div>
Savage Worlds especially is prop driven. If you have ever been to a game, that had props in it. You know the difference it can make, for the story. The more themed things you have, the more unique your game feels even if its just a run of the mill Hellfrost game. Cards, bennies, tokens, maps, handouts, music, websites, and so much more can add more depth, to your game. Fair warning on websites, players need to contribute or else the tool will not be what you want out of it (take Obsidian Portal for example, love the site but I never see it get used as much as I would like). Another thing that I encourage from my players is notes. This may not seem like much, but notes help keep the player engaged. Say its not Jim's turn and the party is split. While he waits his turn, he can review his notes to discover something about the plot, he maybe over looking. If you are a particularly cool GM, maybe you would want to make some sort of notebooks for your players, as a gift for them playing in the game, or just simply offer a bonus to players, who personalize their game notebook, to match the campaign. I knew a guy in the Navy, that during a game set in a zombie apocalypse, where players played themselves, he only used a little green pocket notebook ("pocket brain"). Conveniently the same kind we had in the real world, all over the boat, so at the start of the game he told the GM. He brought one of them, with him, when our characters left the base looking for other survivors and shelter. He only took notes in that one book, and by the time we were done with the campaign it was like he had his own copy of the Zombie Survival Guide. The notes were scribbled everywhere, in anything he could find, to write with when his pen in real life died. The GM actually brought him a pencil, and told him he found it in an abandoned car. One of the coolest props I have seen from a player ever. Something I always do for games done, in person at the table (as most of my games are online now) is look at pages and pages of mini's to find the perfect one, and paint it myself to be my character. Because of that attachment, I find myself enjoying playing the character more.</div>
<h3>
Settings</h3>
<div>
By all means, play any setting that your table loves, but make sure that it is cohesive. Nothing brings you out of the game experience, like something completely off the wall, in a bad way. Not to say that your tribal world shouldn't have super advanced tech, buried in the desert to the south, but it should have a reason to be there. Random Hippo-men with laser guns might be weird, if they only show up once, with no reason, and never come back again. Though, to be honest, your players might enjoy fighting off Hippo-men. I guess this goes back to my problem, with truly random encounters. They don't make sense. The Hippo-men should have a reason for attacking, even if they only have animal intellect. Maybe your people have moved into their traditional breeding grounds and are deemed a threat. Make plots mean something and your players will put more into their characters.</div>
<div>
<br /></div>
<div>
In the end, make everything count. People take their time to play your game for a reason. Thank them with a good, well prepared, game. This week is short. Saturday I have one more Savage Write-up on Character creation. This time with the some inspiration from games like Street Fighter and other mystic powered martial arts type stuff.</div>
Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-82069437743060946352014-05-25T10:29:00.000-07:002014-05-25T10:29:03.705-07:00Character Generation Saga Episode 3<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnRkfp8X6h_hPxalVVs9B0vOvhh7x8uyxFKpjJ8afFz6RIbXp8Z44StEGQKFREK1U_BFzdug9qJAoNa3AuenPjXRbi4ErGR0ehjVkMPpsx3wL1yzpvBZ8kCwZbLySjipug3ojVx0YlFtA/s1600/hazardous_mada_by_snatti89-d6wpn0j.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnRkfp8X6h_hPxalVVs9B0vOvhh7x8uyxFKpjJ8afFz6RIbXp8Z44StEGQKFREK1U_BFzdug9qJAoNa3AuenPjXRbi4ErGR0ehjVkMPpsx3wL1yzpvBZ8kCwZbLySjipug3ojVx0YlFtA/s1600/hazardous_mada_by_snatti89-d6wpn0j.png" height="400" width="299" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Meet Parker</td></tr>
</tbody></table>
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<div class="separator" style="clear: both; text-align: left;">
Parker is a friend of Clare's. They live in a not so far future. The world has fallen to more base instincts, and all out war has broken out. With war came advances, in technology, so some of his gear has a familiar yet foreign look, when seeing his picture. In this new age of atomic fallout, people are able to manipulate machines into doing things that some might consider magic. While Clare practices her nano-tech, to achieve this means, Parker has taken to worship. Parker has become the embodiment of his new god Umnus. If you listen to Parker's sermons, Umnus is the god "strength through perseverance." He is not a kind god, who gifts his clergy, with healing powers, to simply pray away their problems. Parker is not a heal bot by any stretch. Parker shows his god through his acts, encouraging his fellow adventurers to overcome their challenges and providing help where he can, with out resorting to a magical "fix it" option. Parker empowers his companions for the challenges, they face in this new world. Because of his beliefs, Parker is a bit strange, but we will get to that in a bit. Now that we understand the basics of what it means, to make a character, lets look at Parker and his trappings.</div>
<h3 style="clear: both; text-align: left;">
Parker, Holy Man of Umnus</h3>
<div>
Parker is a Miracle worker so the Arcane Background (Miracles) make sense to me. As such, I talk to my GM to come up with his religious tenets.</div>
<div>
<br /></div>
<blockquote class="tr_bq">
<b>Umnus, God of Strength through Perseverance</b><br />Portfolio: Self-perfection, Knowledge, Community<br />Minor Sins:<ul>
<li>Willing giving up at a mundane task</li>
</ul>
<ul>
<li>Taking short cuts</li>
</ul>
<ul>
<li>Cheating in any form</li>
</ul>
<ul>
<li>Not learning a lesson from a failed task</li>
</ul>
<ul>
<li>Exposure of skin, this can lead to faith in the holy man rather than Umnus.</li>
</ul>
<br />Major Sins:<ul>
<li>Weakness in adversity, cowardice </li>
</ul>
<ul>
<li>Receiving unnatural healing</li>
</ul>
<ul>
<li>Failing to provide assistance to those in need</li>
</ul>
<br />Mortal Sins:<ul>
<li>Giving up when death is the cost of failure</li>
</ul>
<ul>
<li>Practicing healing magic</li>
</ul>
<ul>
<li>Allowing those weaker to become dependent on you</li>
</ul>
</blockquote>
<div>
<div>
This gives my GM a lot to play with and some of it is a bit subjective, while others are set in stone. I want Parker to have more to him than just his faith, so look in to the hindrances. Because of his faith I think <u>Arrogant(Major)</u> sounds perfect. I want him to think his personality is justified in the eyes of his god, and that by being the best he is showing the glory of Umnus. Another one that standouts to me is <u>Anemic(Minor)</u> He has to have a reason for turning to faith, in such a harsh god. Perhaps his sickness is that. Another good option is <u>Aillin'(minor)</u> from Deadlands reloaded, a personal favorite of mine. I would probably talk to the GM and see if he is okay with it, because I love the idea of the character with limited time left, and having him with a strong faith, in a god like Umnus is kind of an amusing thought. As a player I know he will die, but as a character he believes that if he works hard enough he can persevere. What an interesting dynamic. This leads me to think <u>Delusions(minor)</u> would be good. It's a bit different than the read for the hindrance, but my GM agrees that his faith in his actions, to his god, can make him survive is a bit delusional. My GM has decided that in this game we will start as Seasoned Rank. After building up his sheet, like normal, I then look into powers and think Blast sounds good, because I want at least one offensive spell. I already know I will be taking Raise/Lower Trait and other more support focused spells.</div>
</div>
<div>
<br /></div>
<div>
<blockquote class="tr_bq">
<b>Challenge of Umnus(Blast)</b><br />Rank: Seasoned<br />Power Points: 2–6<br />Range: 24/48/96<br />Duration: Instant<br />Trappings: Focus (a Mace must be thrown, the intersection it hits will be the center of the Burst Template. This does not destroy the mace), Prayer/command ("I command you to rise to the Challenge of Umnus"), Fly Weapons (the spell create weapons of light that fly into the burst template)<br />Blast is an area effect power that can put down many opponents at once. The caster first picks where he wants to center the blast, then makes the appropriate skill roll. Normal ranged attack modifiers apply.<br />The area of effect is a Medium Burst Template. If the roll is failed, the blast deviates as a launched projectile. Targets within the blast suffer 2d6 damage. Blast counts as a Heavy Weapon.<br />►►Additional Effects: For double the Power Points, the blast does 3d6 damage, or the size is increased to a Large Burst Template. For triple the points, it does both.</blockquote>
</div>
<div>
<br /></div>
<h3>
Side Note: I am late</h3>
<div>
Sorry guys for posting late this week, the radiator in my car went out so pretty much all of Saturday was spent fixing that. Will be back to normal posting schedule for next weekend and Tuesdays as always. Though I may have to push back the publish time on Tuesdays to be 9 pm Central Time instead of 8 pm, as I have recently received a promotion and new schedule at work.</div>
Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-91299430935686666402014-05-20T18:00:00.000-07:002014-05-20T19:51:58.704-07:00Camping for Bennies<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhryPRDrJjN0JRQoWW0qqgIAs2Kzv6mDDP7dCqcGWXUaWyZylnc-8Os2SzfOlmY-bfnTTS0l561D0DXxMz3-VKi3G92agyDzta0aP5mQFgbslgoq0OlypLfxAqicZweUgD-BDhXEOYELi0/s1600/2zybyme.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhryPRDrJjN0JRQoWW0qqgIAs2Kzv6mDDP7dCqcGWXUaWyZylnc-8Os2SzfOlmY-bfnTTS0l561D0DXxMz3-VKi3G92agyDzta0aP5mQFgbslgoq0OlypLfxAqicZweUgD-BDhXEOYELi0/s1600/2zybyme.jpg" height="473" width="640" /></a></div>
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The camp site, just another place to get harassed by random Orcs. It might just be me, but I hate random encounters. I want a better reason than, "they attacked you because they are orcs, and I rolled it on the chart." Beyond that, I want the campsite to be a place where RP can actually happen, rather than a means to an end like refreshing spells. In the vain, started by <a href="http://recedingrules.blogspot.com/2014/05/the-d-campsite.html">Telecanter's Receding Rules</a> and <a href="http://frothingmug.blogspot.com/2014/05/telecanters-campfires.html">The Signe of the Frothing Mug</a>, I give you some suggestions on how to make the campsite more important to the characters. I am not going to go into great detail about this stuff. I recommend reading Telecanter's blog for the longer version. Campsites can be used in many different settings, so don't feel restricted to fantasy adventure. It can just as easily function in post apocalypse, scifi, or even modern game. <br />
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<h4>
Food & Drink</h4>
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Campsites are a great way to work around using rations. Hunting can supplement your supplies. You should take some time to think of game, in the area. This too can be a "random" encounter but its less forced. Players can make Tracking Roll to find game in the area, and begin the hunt. This can lead to players getting in over their heads, sometimes. Maybe, while tracking a deer they stumble across an angry bear. Now you can throw in a <u>chase, </u>if the players do not immediately try to take it down. Fishing is also an option, if the area has water near by. And if you are in a post apocalypse, maybe your just scavenging for Twinkies in a dead city. This can lead to cooking. If you want to roll it I would suggest <u>Common Knowledge,</u> because people cook generally what they grew up with. This can lead to some interesting RP, as characters from different places try foods from other regions. They may think the food is weird or even bad. </div>
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If you want to add a mechanical reason to help motivate players how about this, with fresh food provided players may add <u>+1 to a Trait Roll</u> for the next day.<br />
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Music/Stories (Interludes)</h4>
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This is more related to fantasy adventures, but again that can go for anything. I would treat this as an <u>Interlude.</u> Nothing in the book says an interlude has to be story, explicitly. Beyond that, music has always been a form of storytelling. For the players, I would make them give an interlude, like normal, from the book, but say at the beginning that they want to tell the interlude as a song. I would even give a player an extra benny, if they actually had a story written up, in song format for the table. Think back to, in the hobbit, when the Dwarves sang in Bilbo's house. The words to that song are a story, and that is an interlude friend. Keep in mind, though, this should not be the only time an interlude can be done. One of the best ideas for an interlude I have heard was in the middle of <u>Mass Combat</u>. Basically, they used it as an inspiring speech for the troops, giving the inspiration boost and gain a benny for the interlude.<br />
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<h4>
Gear</h4>
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Pretty strait forward here. In the real world, weapons and armor require maintenance. You could use a system like Telacaster's gear rating. I would modify his <a href="http://www.necropraxis.com/2014/04/14/equipment-deterioration-simplified/">simplified rule system</a>, by saying that weapons have three conditions: sound, damaged, and ruined. You give weapons a rating from 1-5 to show the craftsmanship that went into making it. 1 for mastercrafts, 3 for standard items, and 5 for ruined. If a player gets snake eyes, on his trait dice, to attack the weapon becomes damaged. Damaged weapons go down a rank. With this system it would make the item less effective. So, say you go to a master sword maker and get a +1 Katana and like a good GM he names it something cool like Sekisetsu (Snowfall). Well, Sekisetsu has been with me for some time and I finally rolled a 1 on my dice. Dropping the quality from 1 to 2, no change yet, but if I get down to a 3 I treat it like a normal weapon. At 4 the trait rolls with that weapon would get a -1, at 5 a you get a -2 penalty to trait rolls with the weapon. Any damage, further, to the weapon would destroy it. In the case of armor, I would just use the normal <u>Breaking Things</u> rules. I would also use the <u>Breaking Things</u> rules, if you have characters trying to destroy weapons, but maybe raise the toughness of items with higher quality, to show the higher craftsmanship. As for repair costs, for weapon maintenance I would make it simple, half the price of the weapon if it was new. Magic weapons may need to be returned to their makers for repair beyond rating 3. This means having good relations with the weapon-smith actually has merit. Of course, nothing is stopping a player from becoming a smith, but it will make them that much more important. With the right tool, they may be the groups weapon-smith. The search for rare materials can even be used as an adventure.</div>
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<h4>
The Hearth</h4>
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This is actually my favorite part of the whole thing, the idea of a hearth magic steeped in tradition. This spawned from a previous post he wrote:<br />
<blockquote class="tr_bq">
<span style="background-color: white; line-height: 18.479999542236328px;"><span style="font-family: inherit;">"A cleric, or anyone versed in the Old Ways, can take a stone weighing a half-stone or more from the night's fire. By incorporating it into the next night's fire ring they make that fire a hearth. Each night of doing so makes the hearth magic stronger. Undead and shape changers can not enter the light of a true hearth.</span></span> <span style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18.479999542236328px;"><br /></span><span style="font-family: inherit;"><span style="background-color: white; line-height: 18.479999542236328px;">Half-stone is ~7 pounds which is one of my simple encumbrance slots. I'm not interested in the bookkeeping part now. Maybe just, using the hearth a second time on gives the protection, but skipping a use in a fire will mean you have to break the stone in again. Particularly old stones taken from ruins or abandoned cottages might function as magic items that give extra bonuses.</span><span style="background-color: white; line-height: 18.479999542236328px;">"</span></span></blockquote>
I would also like to mention the bit added by Josh Graboff:<br />
<blockquote class="tr_bq">
<span style="background-color: white; font-family: inherit;"><span style="line-height: 20.285999298095703px;">"Furthermore, Osvean priests (who are priests of the hearth) may bless each campfire to provide a CoP Evil 50' if they cast a </span><i style="line-height: 20.285999298095703px;">bless</i><span style="line-height: 20.285999298095703px;"> spell on it when it is built. The Circle of Protection vanishes once the fire goes out for any reason."</span> </span></blockquote>
For Savage Worlds I would make it something like:<br />
Those who have the Arcane Background(Miracles) may take a stone weighing, a half-stone or more from the night's fire. By incorporating it into the next night's fire ring, they make that fire a hearth. Each night of doing so makes the hearth magic stronger. Casting Hearth Blessing when the fire ring is complete:<br />
<blockquote class="tr_bq">
<b>Hearth Blessing (Heavily modified Barrier with influences from Protection) </b>Rank: Novice<br />
Power Points: 2<br />
Range: Touch<br />
Duration: Special(Until the fire goes out)<br />
<span style="background-color: #fafafa;"><span style="font-family: inherit;"><span style="letter-spacing: 0.29333335161209106px; line-height: 23.399999618530273px;">Trappings: Material (Hearth Stone </span></span><span style="letter-spacing: 0.29333335161209106px; line-height: 23.399999618530273px;">weighing</span><span style="font-family: inherit;"><span style="letter-spacing: 0.29333335161209106px; line-height: 23.399999618530273px;"> a half-stone pr more), Completion (Create a fire ring), Prayers, Gesture, </span></span><span style="letter-spacing: 0.29333335161209106px; line-height: 23.399999618530273px;">Invisible</span><span style="font-family: inherit;"><span style="letter-spacing: 0.29333335161209106px; line-height: 23.399999618530273px;">, and Intangible </span></span></span>This power create an aura around the campsite, starting with a small burst template. For every new fire ring created with a Hearth Stone from the previous nights fire you may increase the burst template used until reaching the Large Burst Template. Those within the template receive a +1 to Notice, Vigor rolls for Natural Healing and Fear Checks. With a raise this increases the bonus to +2. If the fire goes out for any reason the spell's effects end. If camp is not made every night you must start over with a small burst template.<br />
A supernatural creature that wants to directly enter the burst template must first win an opposed test of its Spirit versus the caster’s arcane skill roll for the Hearth Blessing spell.</blockquote>
This makes protecting your fire all that more important. It gives you protection and light. Players will want to make camp to get these minor bonuses.<br />
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<h4>
In General</h4>
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Keep in mind, you should also consider bonuses and penalties for the quality of the campsite, making finding a good campsite its own little adventure.</div>
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Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-78639931842679173512014-05-17T18:00:00.000-07:002014-05-17T18:00:00.648-07:00Character Generation Saga Episode 2<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQm9FIXS1Xi9tX1tIfq4hlR1r2xqQe_8lZER8CE3EtraKjfwVz3960oVdsmjv-IF4mV8QdNI8T1FNYJA3OLymGkLZjBuZwBAcfvDB2rElqUqeHQCdNvasdcVSRXEYwtFzII6I7-jWvSlI/s1600/female_wizard___01_by_aditya777-d4oaidm+kopia.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQm9FIXS1Xi9tX1tIfq4hlR1r2xqQe_8lZER8CE3EtraKjfwVz3960oVdsmjv-IF4mV8QdNI8T1FNYJA3OLymGkLZjBuZwBAcfvDB2rElqUqeHQCdNvasdcVSRXEYwtFzII6I7-jWvSlI/s1600/female_wizard___01_by_aditya777-d4oaidm+kopia.jpg" height="400" width="282" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Meet Clare</td></tr>
</tbody></table>
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Clare is a lot of things, but mostly she is trappings. Savage Worlds is awesome for it's trappings. They allow you to make a very basic power, into something truly unique. So, here is some imaginative trappings we can add to good old Clare here. I purposely picked an ambiguous picture, for this one, While the first thing that comes to mind, for me, looking at it is this character image might belong in a tradition fantasy setting. Look at her further. She can fit into a hard sci-fi setting, a post apocalyptic setting, a dark world setting, or even in modern. This look is essential, because in Savage Worlds, Clare can be anything if you build her right. For more ideas, for trappings, download a copy of <a href="http://www.godwars2.org/SavageWorlds/SavageSpellbook.pdf">Savage Spellbook</a>. It will help get the idea's flowing. Also look at the different setting books. They typically have some trapping suggestions for you. Deadlands Reloaded is my favorite example of this.<br />
<h3>
First example</h3>
Clara, the Fantasy Setting Wizard<br />
We should start here, because this is where most people are the most familiar with, thanks to the big flag ships like D&D. Say you want to make a true(ish) cross over, for some reason. Please don't on your first try, you will only be hurting your Savage Worlds experience. I would give her <u>Arcane Background(Magic)</u> and talk to my GM, about her trappings for the background. I would add that she is a Vancian, meaning she is like a battery. She needs to sleep for 8 hours and study. She is dependent on her spell book for her spells. Then, because I don't like generic D&D fantasy background, I talk to the GM, I want to up the anti on my character. The backlash on the Background is cool and all, but I want her magic to be a little more dangerous, like she doesn't have the best control over it. So, after some discussion, we add the trapping "Dangerous" to the background, that says I will use a modified malfunction chart from weird science. Now when I roll a 1 I consult the table:<br />
<table align="center" border="2" bordercolor="#FFFFFF" cellpadding="3" cellspacing="3" style="background-color: #e6e6e6; text-align: center;" table="">
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<th>Suit - Affect</th>
<th>Effect</th>
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Clubs - Catastrophic Malfunction</div>
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The arcane energies expload for 2d6 damage in a Large Burst Template</div>
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Hearts - Major Malfunction</div>
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Forgot power, for some reason the correct words or movements to cast escape you. You cannot use this power until you study it for 2d6 hours.</div>
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Diamonds - Minor Malfunction</div>
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Too much power, for the rest of the scene all power checks will be made with a -2.</div>
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Spades - Glitch</div>
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The power works, but does the reverse of its intent. A firebolt heals instead of damages. If a reverse effect makes no sense, treat it as a Major Malfunction instead.</div>
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So, this has got me excited to play a very unique caster, from what I set out to do, so I go and make the character, deciding to pick up the <u>Soul Drain Edge</u> as well. Now, Clare feels like she would fit well as a novice (or just plain unlucky) caster, in a setting like Dragonlance. In fact, I want to push it further and I add the <u>Bad Luck Hindrance</u>. Without going much further, I have a great start that evolved from talking with my GM about my idea. I wont go into numbers, but here is one of her powers:<br />
<blockquote class="tr_bq">
<b>Drain Power Points</b>Rank: Heroic<br />
Power Points: 3<br />
Range: Smarts<br />
Duration: Instant<br />
This spell removes a spellcaster’s source of power, limiting his ability to cast magic.<br />
The caster picks a single target within range and makes an opposed arcane skill roll. The caster suffers a –2 modifier if the target power is of another type (magic vs. miracles, superpowers vs. mad science, for example).<br />
With a success, he drains 1d6+1 Power Points from the victim. On a raise, the victim loses 1d8+2 Power Points. These rolls don’t Ace. Targets with Arcane Background: Weird Science lose the Power Points from all “gizmos” on their person equally.<br />
The victim cannot be reduced below zero Power Points. Drained Power Points are not taken by the caster — they are simply lost to the victim. Drained Power Points recharge as normal. The spell works only on creatures with an Arcane Background — it has no effect on magic items except those created through Arcane Background: Weird Science as noted above.</blockquote>
Pretty straight forward, but I want to make it unique. So, I look at the trappings in SWD, the power suggests prayer, whispered words, gestures. I do like gestures and whispered words, but not too keen on prayers, so for now I will keep those in mind. Then I will visit the trappings section of the book... I don't really see anything that I like a lot so I talk to my GM, and other players, using our game's Google Community. One of the guys, at the table, brings up threads of destiny, kind of like the game Kingdoms of Amalur. I really dig it, but since she is has bad luck, I want to make those threads something tangible rather than mystic wonder threads. After discussing it, with the GM, my threads that I send out can be cut or broken by normal attack, by another character, but the have to beat a target number equal to my magic roll for that round. This will change the power to:<br />
<blockquote class="tr_bq">
<b>Aether Threads(Drain Power Points)</b><br />
Rank: Heroic<br />
Power Points: 3(2/round)<br />
Range: Smarts<br />
Duration: Instant<br />
Trappings: Gestures (Clare must move her hands before casting and to direct the threads), <span style="font-family: inherit;">Whispered words (Aetherium <span class="Latn headword" lang="la" style="background-color: white; line-height: 22.399999618530273px;" xml:lang="la">ligō), Tangible (While power is maintained threads can physically be cut by another character)</span></span>This spell removes a spellcaster’s source of power, limiting his ability to cast magic.<br />
The caster picks a single target within range and makes an opposed arcane skill roll. The caster suffers a –2 modifier if the target power is of another type (magic vs. miracles, superpowers vs. mad science, for example).<br />
With a success, he drains 1d6+1 Power Points from the victim. On a raise, the victim loses 1d8+2 Power Points. These rolls don’t Ace. Targets with Arcane Background: Weird Science lose the Power Points from all “gizmos” on their person equally.<br />
The victim cannot be reduced below zero Power Points. Drained Power Points are not taken by the caster — they are simply lost to the victim. Drained Power Points recharge as normal. The spell works only on creatures with an Arcane Background — it has no effect on magic items except those created through Arcane Background: Weird Science as noted above.</blockquote>
<h3>
Second Example </h3>
Clare, the Hard Scifi Setting Technomage<br />
Basically, we could do the same thing, but flavor it for tech instead of magic. I like nanites, so that's how I would explain it, if the GM allowed them in the setting. But, for the sake of this post, I will do something else. In this setting, the GM tells us he wants us to imagine something akin to Terminator. Basically, Google got way too big for their britches and started making AI, that evolved and grew at an alarming rate, and to top that Google has its software hands in everything. Everything that the Rebels haven't made themselves. Basically, the rebels are developing tech, on a much more limited scale to fight back. Get too fancy and Google can take over. Clare is a Rogue Technomage, from the bad lands. She discovered a military facility in the heart of Wisconsin. Here, they were working with nanorobotics, both as weapons and as support for soldiers in the fields. These isolated nanites could be programmed to do anything, so she spent the last five years of her life programming them with new software and making them into what she needs them to be. They self replicate at a pace, that can be programmed, to fit the casters needs. The GM is impressed this time with my pitch and let me run with it. I decide I want to be a healer/support this time, because when it comes down to it Clare wont kill. She has the hindrances of <u>Pacifist Minor</u> and <u>Vow Major (Hippocratic Oath)</u>. The GM is open to us using stuff from settings, like Interface Zero, but after looking it over I talk to him about superpowers from SWD. Basically, I want them to be harder to learn and gain new powers but have the feeling, like when she gets it down she becomes an expert. Plus, the book entry for Super Powers talks about alien tech. This stuff might as well be, its alien to the rest of the world. The GM considers it and give the okay. So I go with it, and create a power strait forward this time but it this one doesn't need all that extra:<br />
<blockquote class="tr_bq">
<b>Nanograft(Healing)</b><br />
Rank: Novice<br />
Power Points: 3<br />
Range: Touch<br />
Duration: Instant<br />
Trappings: Exposing wound to nanites, Touch<br />
Healing repairs recent bodily damage. It must be used within the “Golden Hour,” though, for it has no effect on wounds more than one hour old.<br />
For Wild Cards, each use of the healing spell removes a wound with a success, two with a raise. The roll suffers a penalty equal to the victim’s wounds (in addition to any the caster might be suffering himself).<br />
For Extras, the GM must first determine if the ally is dead (see Aftermath on page 78). If so, no healing may be attempted. If not, a successful arcane skill roll returns the ally to the game Shaken.<br />
Healing can also cure poison and disease if used within 10 minutes of the event.</blockquote>
The best part about the nanites is I did make them fool-proof. Remember when I said I could program their self replication process? Well the GM Ruled it could only be done, with the right type of equipment, which means I need to keep the facility I found safe. Plus, if I mess up reprogramming them I could do anything, from kill all of them, to letting them reproduce out of control, which will open that tech up to being discovered by Google and used against us. The GM can make a dramatic task, of on the fly modifications, if not using the benny to change a power rule. From here you should get the idea. With Savage Worlds, trappings are something that you, as a player, put together to make your character fit concept. Its that simple.<br />
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<br />Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-54083827795798091772014-05-13T18:11:00.000-07:002014-05-27T17:18:30.449-07:00Social Contract<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLZtfwxrUFFDP8wYXKzO94LKzzObTVjizaohWPiWd2fl1rUfj54ch3zlsRvc6gCkQP6w1JFrhfWJsxvnw5JXf2WUiZaFAmbsAd5iHQCfdCX9jCeYJWPnnGeJBXgDUmdJEp_LdO4JYBwN0/s1600/1366x544_223_Cloud_City_2d_fantasy_city_picture_image_digital_art.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLZtfwxrUFFDP8wYXKzO94LKzzObTVjizaohWPiWd2fl1rUfj54ch3zlsRvc6gCkQP6w1JFrhfWJsxvnw5JXf2WUiZaFAmbsAd5iHQCfdCX9jCeYJWPnnGeJBXgDUmdJEp_LdO4JYBwN0/s1600/1366x544_223_Cloud_City_2d_fantasy_city_picture_image_digital_art.jpg" height="254" width="640" /></a></div>
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For most regular gaming groups, the social contract is an unspoken thing. You come to understand it through time and playing with the same people. Occasionally, doing a social contract can yield very beneficial results. Take for example my group. We've been playing together for 4 years, and I can't say that beyond the first times we played together, that we have actually sat down and discussed a social contract. This unfortunately has led to misunderstandings in games, and misunderstanding from both the GM and the players. This week I did not run Star Wars. Instead I discussed a social contract, for the upcoming Savage Worlds game. This discussion actually helped our communication, through the other 3 games, that we play. Since we generally have the same expectations, it helped to reiterate this this, as we have had some problems with attendance. Or more importantly alerting the group, as to when you would be missing a game. This led me to the idea that, all social contracts, should have an underlying format, that is universally true.<br />
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<ul>
<li>Attendance Policy - to include expectation by the GM, for when games will be held ,and players for how they will alert someone, that they will be missing. My group uses Google Hangouts, and a community for our games making it easier to keep everything together, plus with smart phones its easy to let people know if your going to be late to the game.</li>
<li>Code of Conduct - This usually as simple as be respectful of the other people at the game, but what does that mean to each person? You may find out that what one person thinks of as fine is not with another.</li>
<li>Expectations - This one breaks down a couple ways. Expectations of the GM for the GM, GM for the game, GM for the Players, Players for GM, Players for the game, and Players for Players. This is probably the best part about discussing the social contract and the very reason its good to revisit the contract with every new game. Another thing to talk about is the pre-game and post game expectations. For example in a game like Pathfinder with levels, we have the rule that if you gain a level you must apply it to the sheet before coming to the table and send a copy to the GM before the day of the next game or else your level gets held until next week.</li>
<li>If its a different session from your Campaign Framework revisit - this is a great time to revisit it, like I said our social contract discussion kind of turned into a three campaign discuss and we revisited every game's Campaign Framework even if we were already well into the other games.</li>
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Aside from Social Contract I want to direct my readers to another new tool, the <a href="http://www.peginc.com/freebies/SWcore/Combat%20Survival%20Guide.pdf">Savage Worlds Survival Guide</a>. I completely forgot to add that. Also a couple shout outs:</div>
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<ul>
<li><a href="https://www.kickstarter.com/projects/804836187/nova-praxis-savage-worlds-edition">Nova Praxis (Hard Sci-fi)</a> has launched a Savage Worlds Setting Kickstarter.</li>
<li>Another great blog <a href="http://ilive4crits.blogspot.com/">Living for Crits</a> or more percisely his post on <a href="http://ilive4crits.blogspot.com/2014/05/fatherdaughter-worldbuilding-aethers_10.html">The Partner System Setting Rule</a>, great post will be using the setting rule. Check it out when you can.</li>
<li>Lastly <a href="http://diceritual.blogspot.co.uk/">Dice Ritual</a>, another great blog. The Author has expressed an interest in maybe running Savage Worlds with a Eastern Pseudo-Realism, so stop by read his stuff and provide some help if your an expert.</li>
</ul>
</div>
Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-33385413467430235272014-05-10T12:37:00.000-07:002014-05-10T12:39:50.026-07:00Character Generation Saga Episode 1<blockquote class="tr_bq">
<span style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; line-height: 18.200000762939453px;"><span style="font-size: x-small;"><i>"As I have gotten older, I have realized that my learning style tends more toward the visual and experiential. With that, does anyone know of a good illustrated rules tutorial? I haven't seen any live action or actual play tutorials, but the ones that stand out for me in print are the Mentzer Basic D&D players guide, and more recently the upcoming Atomic Robo Fate RPG."</i></span></span><a class="ob tv Ub Hf" href="https://plus.google.com/u/0/110056103746037570035" oid="110056103746037570035" style="background-color: white; color: #262626; cursor: pointer; font-family: Roboto, arial, sans-serif; font-size: small; text-decoration: none;">F. Turfler</a><span style="background-color: white; font-family: Roboto, arial, sans-serif; font-size: x-small;"> from </span><a href="https://plus.google.com/u/0/communities/114543562362623476863" style="background-color: white; font-family: Roboto, arial, sans-serif; font-size: small;" target="_blank">G+ Savage Worlds Community</a></blockquote>
<br />
Mr. Turfler color me intrigued, now I am admittedly an artist, but honestly I am not really much for illustration and comic books. They have always been a great source of inspiration and storytelling, for myself and so many fans of the tabletop genre. So, I am going to try to help fluff up the available education pieces for Savage Worlds out there. My first entry in the series, called Savage Write-ups, is on Character Generation, something that every player including the GM should know how to do. This one is a bit long, because I will detail the process kind of heavily. In reality this process should take less time than to read this entry.<br />
<h4>
Rules:</h4>
<div>
Savage Worlds Deluxe Edition only for simplicity, no setting rules, using the <a href="http://dropdice.blogspot.com/2014/05/character-creation.html">organic character build style</a>.</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-Ojuiu92vhtNfCI12APecQ7ZzX-Q9vO5PidGChC52GLhZMXRktH-quW4XvpxTYYxCZEWbdw1O2XUrSOJnpwanPNfJaV0YlzHbSVt4DnKgWMeebb8oUwaSGiDAEBGhS34h3JodTKQaSPE/s1600/Baeldre.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-Ojuiu92vhtNfCI12APecQ7ZzX-Q9vO5PidGChC52GLhZMXRktH-quW4XvpxTYYxCZEWbdw1O2XUrSOJnpwanPNfJaV0YlzHbSVt4DnKgWMeebb8oUwaSGiDAEBGhS34h3JodTKQaSPE/s1600/Baeldre.jpg" height="400" width="276" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Meet Baeldre</td></tr>
</tbody></table>
<h4 style="clear: both; text-align: left;">
Concept</h4>
<div style="clear: both; text-align: left;">
Lets start with the Fantasy Genre, since people are mostly familiar with the basics of what you should expect to see in a game. Also, for now I am going to avoid magic, because that is a topic in and of itself. Baeldre is a character concept I have tried to<i> force,</i> into many different rule sets. I use force as the key word here, because in many settings wielding a dagger is about as combat awesome as a spoon. At least, if you use a spoon you will get a rep and be able to make intimidate checks on your enemies, while you spoon out some mook's eye. Sure, you can make a rogue and get sneak attack, but that's not the concept. Think about how deadly a knife is in the real world. In the hands of a skilled fighter, it doesn't matter if he has the drop on you (think <a href="http://www.spas-combat.com/?page_id=554">S.P.A.S.</a>). In Pathfinder, with almost every book that came out, I have tried and tried to make this concept work in game, but the rules don't encourage you to know armed and unarmed combat. You're encouraged to hyper specialize, something never seen in movies or TV shows (besides the fact that most characters in movies and shows by RPG stats are usually pretty powerful). That's really more of a combat style choice. The RP stuff is kind of easy to play up in any game. I want him to be a cross elf with a chip on his shoulder and penchant for grudges. Kind of a scoundrel type who is willing to do what it takes to get the job done. I wrote him up for a free form play by post once, and since I have not been really happy with his build, so here it goes in Savage Worlds. Note, this is not intended to be optimal or a god build that uses a knife. This is a character for a story.</div>
<h4 style="clear: both; text-align: left;">
Move on to Stats</h4>
<div>
<b>Race:</b> Elf</div>
<div>
<b>Attributes:</b> Every stat starts at d4 and you get 5 points to bump/change those stats. As an Elf, I get to start with a d6 in Agility instead of a d4. Each point raises a die, easy enough, but I really want to focus on my concept rather than my stats at this point, so I skip this part and move to hindrances and advantages as a preference.</div>
<div>
<b>Hindrances:</b> So he is a workaholic, with a chip on his shoulder... After reading through SWD I know I can take 1 Major and 2 Minor hindrances. As an Elf, I start with <u>All Thumbs(minor)</u>, kind of a set back since I am kind of a rogue/scoundrel type, but I can work with it and it doesn't count against my total, that I can take. I really like the idea of <u>Code of Honor(major).</u> I have always played him super dedicated and takes his promises very seriously, even if it's something trivial. <u>Vengeful(minor)</u> sounds good too, plus I am going to throw in <u>Enemy(minor)</u> because I want to have a NPC from my past be the one person I can't seem to capture. In fact, I may go back to the concept with that and add a childhood friend who is now my most elusive quarry. While not super powerful, he is not super deadly to me as well. That gives me 4 points (2 for the major and 1 each for the minors)<br />
<b>Edges:</b> Since this character has already been thought up, and made elsewhere, there are a few different edges that look great. Looking through the book, I found about nine different options that sound great, but I only get one at the start, so I want to look for the one that shows him at the start of his adventures. So <u>Luck</u> sounds pretty good, or maybe <u>Brawler</u>. After some deliberation, I have decided to go with <u>Luck</u> at least. No stat requirements are needed for it, but I may want to pick up brawler pretty early, if not at character creation, so I want to make sure I get Str d8.<br />
<b>Back to Attributes:</b> I have the basic 5 points to spend first, then I have to decide if I want to pay for two edges, or buy something else like an attribute bump.<br />
<table align="center" border="2" bordercolor="#FFFFFF" cellpadding="3" cellspacing="3" style="background-color: #e6e6e6; text-align: center;" table="">
<tbody>
<tr>
<th>Original Attribute</th>
<th>Points Used</th>
<th>Modified Attribute</th>
<th>Gained points Used</th>
<th>Final Attribute</th>
</tr>
<tr>
<td><div style="text-align: left;">
Agility d6</div>
</td>
<td><div style="text-align: center;">
1</div>
</td>
<td><div style="text-align: center;">
d8</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Smarts d4</div>
</td>
<td><div style="text-align: center;">
<br /></div>
</td>
<td><div style="text-align: center;">
d4</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Spirit d4</div>
</td>
<td><div style="text-align: center;">
1</div>
</td>
<td><div style="text-align: center;">
d6</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Strength d4</div>
</td>
<td><div style="text-align: center;">
2</div>
</td>
<td><div style="text-align: center;">
d8</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Vigor d4</div>
</td>
<td><div style="text-align: center;">
1</div>
</td>
<td><div style="text-align: center;">
d6</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
</tr>
</tbody></table>
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
Those numbers look pretty good, so far, but I don't want to commit the points earned from hindrances, just yet. I will move on to skills and derived stats first, to get their base line, so I can best decide how to use those points.</div>
<div class="separator" style="clear: both; text-align: left;">
<b>Skills:</b> You get 15 to spend. So I take a quick look at the skill list... and these are my winners:</div>
<table align="center" border="2" bordercolor="#FFFFFF" cellpadding="3" cellspacing="3" style="background-color: #e6e6e6; text-align: center;" table="">
<tbody>
<tr>
<th>Selected Skill</th>
<th>Points Used</th>
<th>Modified Skill</th>
<th>Gained points Used</th>
<th>Final Skill</th>
</tr>
<tr>
<td><div style="text-align: left;">
Fighting(Agility)</div>
</td>
<td><div style="text-align: center;">
3</div>
</td>
<td><div style="text-align: center;">
d8</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Stealth(Agility)</div>
</td>
<td><div style="text-align: center;">
2</div>
</td>
<td><div style="text-align: center;">
d6</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Throwing(Agility)</div>
</td>
<td><div style="text-align: center;">
1</div>
</td>
<td><div style="text-align: center;">
d4</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Notice(Smarts)</div>
</td>
<td><div style="text-align: center;">
3</div>
</td>
<td><div style="text-align: center;">
d6</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Streetwise(Smarts)</div>
</td>
<td><div style="text-align: center;">
3</div>
</td>
<td><div style="text-align: center;">
d6</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Tracking(Smarts)</div>
</td>
<td><div style="text-align: center;">
3</div>
</td>
<td><div style="text-align: center;">
d6</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
</tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: left;">
Okay, not bad. My choice to make him have a d4 in Smarts kind of cost me, a bit, when I made his skills, but I am kind of digging the RP value of it. Those skills are things he does not come to naturally and he had to work to get them there, a cool concept you don't really see that much of, in tabletop games anymore.</div>
<div class="separator" style="clear: both; text-align: left;">
<b>Spending the Gained Points:</b> I have four points to spend from my hindrances. I know I want to pick up the <u>Luck</u> edge, which will cost me 2 points. For the remaining amount, I can buy more skills, another edge, bump and attribute, or get more starting money. I don't really need much money, since he starts off as a street-tough with little more than dagger. I am thinking about bumping Smarts, since it will lower the cost of three of my skills, giving me 3 more skill points to spend. Which is more cost effective than just getting one skill point. And then there is the <u>Brawler</u> edge, as it complements my combat style and vision of the character well. After some thought, I go with a Smarts bump for the last 2 points and reassign my skills. Plus, with adding to Smarts, I would meet the requirements for another edge, I want later.</div>
<b>Back to Attributes:</b> I have the basic 5 points to spend first, then I have to decide if I want to pay for two edges, or buy something else like an attribute bump.<br />
<table align="center" border="2" bordercolor="#FFFFFF" cellpadding="3" cellspacing="3" style="background-color: #e6e6e6; text-align: center;" table="">
<tbody>
<tr>
<th>Original Attribute</th>
<th>Points Used</th>
<th>Modified Attribute</th>
<th>Gained Points Used</th>
<th>Final Attribute</th>
</tr>
<tr>
<td><div style="text-align: left;">
Agility d6</div>
</td>
<td><div style="text-align: center;">
1</div>
</td>
<td><div style="text-align: center;">
d8</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
Agility d8</div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Smarts d4</div>
</td>
<td><div style="text-align: center;">
<br /></div>
</td>
<td><div style="text-align: center;">
d4</div>
</td>
<td><div style="text-align: left;">
<div style="text-align: center;">
1</div>
</div>
</td>
<td><div style="text-align: left;">
Smarts d6</div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Spirit d4</div>
</td>
<td><div style="text-align: center;">
1</div>
</td>
<td><div style="text-align: center;">
d6</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
Spirit d6</div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Strength d4</div>
</td>
<td><div style="text-align: center;">
2</div>
</td>
<td><div style="text-align: center;">
d8</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
Strength d8</div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Vigor d4</div>
</td>
<td><div style="text-align: center;">
1</div>
</td>
<td><div style="text-align: center;">
d6</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
Vigor d6</div>
</td>
</tr>
</tbody></table>
<div>
<br />
<div style="text-align: center;">
Adjusted Skills</div>
</div>
<table align="center" border="2" bordercolor="#FFFFFF" cellpadding="3" cellspacing="3" style="background-color: #e6e6e6; text-align: center;" table="">
<tbody>
<tr>
<th>Selected Skill</th>
<th>Points Used</th>
<th>Modified Skill</th>
<th>Gained Points Used</th>
<th>Final Skill</th>
</tr>
<tr>
<td><div style="text-align: left;">
Fighting(Agility)</div>
</td>
<td><div style="text-align: center;">
3</div>
</td>
<td><div style="text-align: center;">
d8</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
Fighting(Agility) d8</div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Stealth(Agility)</div>
</td>
<td><div style="text-align: center;">
2</div>
</td>
<td><div style="text-align: center;">
d6</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
Stealth(Agility) d6</div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Throwing(Agility)</div>
</td>
<td><div style="text-align: center;">
2</div>
</td>
<td><div style="text-align: center;">
d6</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
Throwing(Agility) d6</div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Notice(Smarts)</div>
</td>
<td><div style="text-align: center;">
2</div>
</td>
<td><div style="text-align: center;">
d6</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
Notice(Smarts) d6</div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Streetwise(Smarts)</div>
</td>
<td><div style="text-align: center;">
2</div>
</td>
<td><div style="text-align: center;">
d6</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
Streetwise(Smarts) d6</div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Tracking(Smarts)</div>
</td>
<td><div style="text-align: center;">
2</div>
</td>
<td><div style="text-align: center;">
d6</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
Tracking(Smarts) d6</div>
</td>
</tr>
<tr>
<td><div style="text-align: left;">
Taunt(Smarts)</div>
</td>
<td><div style="text-align: center;">
2</div>
</td>
<td><div style="text-align: center;">
d6</div>
</td>
<td><div style="text-align: left;">
<br /></div>
</td>
<td><div style="text-align: left;">
Taunt(Smarts) d6</div>
</td>
</tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: left;">
You will notice I added Taunt and increase Throwing. I wanted taunt in the first place but I ran out of points, so this seemed like a good place to add it since I gained 3 back.</div>
<div class="separator" style="clear: both; text-align: left;">
<b>Derived Stats: </b>Charisma is 0, because I invested nothing into it. My Pace is 6, my race did not alter that. Parry requires a little bit of math, 2 plus half your fighting skill plus any bonuses from gear... so my baseline Parry is 6(2+4). Toughness uses basically the same formula but with Vigor and armor(over torso) instead, meaning the baseline is 5(2+3).</div>
<div class="separator" style="clear: both; text-align: left;">
<b>Gear: </b>You get $500 to spend on gear, unless otherwise dictated by the GM so a quick look at the list... and I get 3 Daggers for 75(can be thrown so I might want a few), Leather Armor for 50, Backpack for 50, Bedroll for 25, Waterskin for 5, Flint and Steel for 3, Manacles for 15, 60 ft of rope for 60, Whetstone for 5, Normal Clothing for 20, Trail rations for 10. That leaves me with $182 left over at the start of the game.</div>
<div class="separator" style="clear: both; text-align: left;">
<b>Flavor: </b>At this point, I would come back and add trappings to flavor the character. Maybe, I will want to talk to my GM about making blinding into a crowd as a trapping on stealth, because I have made it a point that he is more a thug than a true rogue. Maybe I will just call it Blending(stealth) on my sheet, and talk to the GM about having the fault that he is actually bad at real stealth. Maybe it lowers a die type by one. Even without, powers I have room for trappings.</div>
<h4 style="clear: both; text-align: left;">
Stat Block</h4>
<div>
<div>
<b>Baeldre</b></div>
<div>
<u>Rank:</u> Novice</div>
<div>
<u>Race:</u> Elf</div>
<div>
<u>Attributes:</u> Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6</div>
<div>
<u>Skills:</u> Fighting d8, Blinding (Stealth d6), Throwing d6, Notice d6, Streetwise d6, Tracking d6, Taunt d6</div>
<div>
<u>Charisma:</u> 0, Pace: 6, Parry: 6, Toughness: 6</div>
<div>
<u>Hindrances:</u> Code of Honor, Enemy Minor (Rhodes, Half Elf), Vengeful Minor</div>
<div>
<u>Edges:</u> Luck</div>
<div>
<u>Gear:</u> 3 Daggers, Leather Armor, Backpack, Bedroll, Waterskin, Flint and Steel, Manacles, 60 ft of rope, Whetstone, Normal Clothing, Trail rations</div>
<div>
<u>Background:</u> Baeldre is a street hardened elf, who grew up in Alona. The boy always a touch of luck, in everything he did, probably the one thing that kept him alive all these years. As he grew up, he learned that life is not cheap, in fact it can be very profitable. He picked up bounty hunting to pay the bills, but since he has taken a liking to it. It has caused him to make a few enemies, in the past, but none more than Rhodes, the man has defied him at every corner. Always evading capture, through magical and vile means such as putting innocent people him harms way to get away. He has become somewhat jaded, causing him to become a bit more violent when on the job, but he always follows his Bounty Hunter's Code. </div>
</div>
<div>
<br /></div>
<div>
The <a href="http://starwars.wikia.com/wiki/Bounty_Hunters'_Creed">Bounty Hunter's Code (clearly stolen from Star Wars)</a>:</div>
<div>
<ul>
<li>No bounty is worth dying for</li>
<li>People don't have bounties, only "acquisition" do</li>
<li>Capture by design, Kill by necessary</li>
<li>No hunter shall slay another (unless they have become acquisitions)</li>
<li>No hunter shall interfere with another's hunt (competition is not interfering)</li>
<li>One captures or kills, never both</li>
<li>No hunter shall refuse aid to another hunter.</li>
</ul>
</div>
Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com1tag:blogger.com,1999:blog-5837598862362244551.post-69518502435757123572014-05-06T17:55:00.001-07:002014-05-06T20:42:13.706-07:00Character Creation<div class="separator" style="clear: both; text-align: center;">
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Every game has very different rules to create characters, but a few things remain the same. Lets face it the first thing that most people look at is a trope, and that's a great start. I generally encourage players to start with tropes rather than classes, skills, feats, or advantages. This is more geared toward my players, but I am going to write this in a very generic way. So some of these details may be below your current experience as a player but a refresher is always nice. For my players, please read as this is the method I would like you to follow when building your characters.<br />
<h3>
Get with the GM</h3>
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Get with the GM, get with the GM, get with the GM for the love of all pantheons. At this point hopefully you have had at least a minor role if not larger in creating the game world and you already have some thoughts on character concepts that could work and what you want to play because you know the world. Do not start filling in a sheet until you talk to him/her. They may have special rules that they want you to follow or that awesome character concept you have in mind is part of the villainous faction and the GM wants pure heroic types, that doesn't mean you cant play that character it just means that you have to adapt to the plan of the campaign. I know most of our last games have been character creation at the table. This has worked out well for scheduling and building a balanced party. Though honestly I am a bit on the fence about character building as a group, as a story teller I kind of want bits of character backgrounds to not be player knowledge. I want things to come out during play naturally and sometimes the thing that makes you a special snowflake is revealed during these group build sessions.</div>
<h3>
Characters like people have depth</h3>
<div>
As an artist you learn to make things with depth, details make things interesting. Look at the da Vinci sketch provided, it is way more interesting than a smiley faced stick figure because of depth. I recommend that in every system instead of building "a human swords-woman who is blind" build a "blind swords-woman, human." The second has a different connotation to it, your character is blind and you also happen to be a swordsman but that doesn't necessarily define you. One of my characters was actually this example, she was blinded in combat as an out to flat killing her in combat. I had to spend a bit to convenience her into continuing to play a blind bushi in L5R. She finally decided to continue play the character and had a blast, I even gave her Dare Devil like scenes eventually because her character over came her challenge and created a school of blind fighting (entirely player created, no school actually exists, or should I say existed at the time). This was a great story and it was only available to her because she had to overcome a challenge. I always recommend that you look at disadvantages (as Savage Worlds puts it) before anything else in character creation because that is who your character is, after that go to advantages because that is the same coin. And if you use defining interests in your game go there next. Bam! You have a concept and that's what Savage Worlds and really every other game needs for story and building unique characters because when it comes down to it every swordsman is going to mechanically operate about the same as every other swordsman, what make you special is who you are. This is the stage where my <a href="http://dropdice.blogspot.com/2014/04/heroes-villains-and-swords-and-sorcery.html" target="_blank">20 Questions</a> could be filled out, or if you have created your own insert here.</div>
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Lastly have goals, be invested in the story this does go further than character creation, but back to the point. At the beginning of the game if you start as a simple goat farmer maybe your goal is to marry the girl next door and live a successful life. That is a great plot hook for a GM, I kid nap the girl. Now your goal shifts to rescuing her, you still want to marry her but that will come later. But if I am a really mean GM I hit you where it hurts. You track down the kidnappers, defeat them somehow with the help of you faithful goat Billy and she is gone. Some investigation later you find out these kidnappers are the kings men to another kingdom, she has been taken to be wed to the tyrant who rules the next kingdom over. You find friends, lets call them "adventurers" and you form a "party" to go save your fair maiden, you do it, but now that tyrant king starts a war with your homeland because you where identified and told other travelers your tale. Now you have to decide is your love worth the lives of many innocent people? Should you return home where your nation will most likely turn you over to the tyrant to avoid war, but the girl will be safe at home again? Should you try to kill the tyrant and stage a coup, hopefully saving many of your own people's lives for those that live under the tyrant? Look at that, I just made a whole story arc around your goat farmer and his love. More depth means more room for GM's to create. If you want a basic dude with a sword killing things play Dynasty Warriors and ignore the cut scenes.</div>
<h3>
Move on to Stats</h3>
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Stats are actually the least important thing about character creation, unless you are playing a very heavily instructed game like Pathfinder where the book says what you can do. In Savage Worlds that problem does not exist, or at least is much more limited. There are basic rules to follow but much of the onus is on the players to create flavor for their abilities. An example of this is a ray gun, ok so mechanically we will make it using Weird Science since it does not fit the norm of the campaign it uses bolt as its power. <i>Ok, that sounds cool. </i>Except that it is not, so...</div>
<h3>
Trappings</h3>
<div>
Add them, they make that ray gun do way cool things. Say I want to go way off the wall. I want a necromantic ray gun that shoots leaches from the backpack/tank on me. Go for it and here is how:<br />
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<br /></div>
<div>
<i>Shards: Ranged attacks splinter on impact, creating shrapnel that does +1 damage versus unarmored targets </i><i>but –1 damage versus foes with Armor.</i></div>
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<i><br /></i></div>
<div>
Wow that's pretty cool. but trapping go way further, they do things that many seasoned players do automatically without thinking about it. Say you have caster gets his power from eating a strict diet of rice and water, if he doesn't follow that he loses his powers. That my friend is hindrance with a trapping, its that easy. Your character always takes his shoes off before entering a building, that's weird in a western game but it is also a trapping to your character. Trappings help create depth, and again plot hooks for GMs.</div>
<h3>
Write it down</h3>
<div>
I probably should have said it before, but write it down. Save it if your on a computer, and give your GM a copy if at all possible. Nothing is more irritating than having to rebuild your character at a normal game session. And if you do have to rebuild, please try to do it before the game or at least quietly if the game can move forward without you.</div>
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<h3>
Links:</h3>
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In this order please:</div>
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<div style="font-family: Arial; font-size: 11.25pt; margin: 0in;">
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<ul>
<li><a href="http://youtu.be/0at-ybBZQX4" style="font-size: 11.25pt;" target="_blank">SavageDragon Age Play Demo (Short)</a><span style="font-size: 11.25pt;"> if you are brand new, this will help with understanding how things work.</span></li>
<li><span style="font-size: 11.25pt;"><a href="http://www.youtube.com/watch?v=VWDumODISOk&feature=share" target="_blank">CharacterCreation & Optimization (over an hour)</a> Savage Worlds GM Hangout</span></li>
<li><span style="font-size: 11.25pt;"><a href="http://www.youtube.com/watch?v=FgbtBN9yqUI&feature=share" target="_blank">EuroEdition: Character Creation (over an hour)</a> another Savage Worlds GM Hangout with a different look, same basic principles.</span></li>
<li><span style="font-size: 11.25pt;"><a href="http://www.youtube.com/watch?v=as-3lNBmfYM&feature=share" target="_blank">Trappings(over an hour)</a></span><span style="font-size: 15px;">Savage Worlds GM Hangout</span></li>
<li><span style="font-size: 15px;"><div style="font-family: Arial; font-size: 11.25pt; margin: 0in;">
<a href="https://www.youtube.com/watch?v=yTE7mXC66Fg&list=PLBE6989ACBD749079" target="_blank">Power tothe Players (John Wick)</a> Some GM love, but the second half is more toward the players. About the importance of selecting good disadvantages rather than "I am allergic to hypoallergenic cats, yay free points"</div>
</span></li>
</ul>
<h3>
<span style="font-family: Arial;"><span style="font-size: 15px;">For my players</span></span></h3>
<div>
<span style="font-family: Arial;"><span style="font-size: 15px;">I would like messages sent to me privately with initial concepts, you may share them with the others but no background sharing just yet.</span></span></div>
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Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-78475861857090740342014-05-03T19:08:00.000-07:002014-05-03T19:08:29.862-07:00May the 4th be with you & Story Telling<div class="separator" style="clear: both; text-align: center;">
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May the 4th be with you. As many of my readers may have already figured out, I am a huge Star Wars fan in addition to S&S. Interesting fact I speak Mando'a.<br />
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I think the reason I have always loved both Space Operas and Sword and Sorcerer is kind of the same, its heavily based in story telling. The heroes are pulpy and big but at the same time have very real feelings and stories that you can connect to. Not to say that any game cannot have story telling in it without following those genres. The key to good story telling in a table top game is passion.<br />
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Every gamer can recall a great game where the story had you coming back every week, wanting to see what happened next, asking the GM questions in email, text, side conversations during the week. You remember getting together as a party, working to defeat the BAMF and feeling the victory that your characters felt at the time. I think, over time, the gaming industry has kind of gone full circle on this concept. At first games were more tactical warfare influenced, then game creators like Gary Gygax came along and opened it up with first edition D&D, some very basic combat rules but the rest was up to the GM. Since that first wave of products, game makers have turned more and more toward simulations play, with rules upon rules for combat. But lets face it, when you go back to that awesome victory you so fondly remember, you really don't remember every round of detailed combat maneuvers, facing, attacks of opportunities, and the hundred of other rules that have become common at the table. You remember the decisive blow. You can recall the rules that went into that, but the rest was just wash because combat was slowed down. People were building dice towers and chit-chatting. It wasn't as exciting when it was your turn, just a fact. This is the very fact that has led many of my past players to confessing that they make min-maxed combat machines so that they can push through combat to get back to the story. Why is it, with that kind of attitude, do we see more and more combat crunch and rules to govern how and when you can swing your sword? Listen to a game store game combat. You may have one guy who narrates his attack, but the rest of the table is looking at him like "come on bro, we have already sat on your turn for five minutes..." Why then do we get excited about new editions that "streamline combat", which in most cases means more focused rules? Why don't we go back to focus on story, as a culture?<br />
<br />
Star Wars is all about the story and the struggle. It amazes me that players and GM's will jump head first into story, under that flag ship, but not treat their fantasy game with the same love. Characters are made with more depth and more hooks to get them involved, where as other game systems(especially those with a focus on kill XP) have almost one dimensional characters. I have grown bored of running games for characters that are simple lone wolf murder hobos, as I am sure many others have. I want heroes, but in reality that is up to me to enforce. Its not a player problem its a GM problem. I have not been engaging as much as I should have, in the past with my players. Player drive is directly proportional to player input. The more a player puts into the story the more they get from it, and want to further their stories. With enough team effort, those parts where Chris is doing his side arc with the GM no longer becomes dice tower time. You will see people listening and hanging on to the edge of their seat. So go with the force, and encourage your players to do something epic with story, even if it's them getting their asses handed to them by some goblins. Do more than run a game, tell a story.Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-5481614570594458082014-04-29T18:00:00.000-07:002014-04-29T18:00:32.946-07:00The Savage World of Lisa Frank<div class="separator" style="clear: both; text-align: center;">
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So, last week, I mentioned the Savage World of Lisa Frank. Not to officially say the image to the left is a great representation of the settle my players created, but one of them did bring up this image, when I threatened to work up a city banner, in photo shop, that has two wolves howling and a rainbow going from mouth to mouth. But I get a head of myself.<br />
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Back on the post <a href="http://dropdice.blogspot.com/2014/04/new-look-and-new-game-planning.html" target="_blank">"New Look and New Game Planning"</a> I showed what our journal was, up to that point. Since then it has only expanded with more twists turns and villainous actions, conducted by my players, to make the world that much more against them, in the long run of things. One thing we tried to avoid, while playing The Quite Yea,r was naming things. I enforced this because I felt that attaching a name might limit creativity. In this post, I am going to reveal to my readers and players the names of the locations they invented, plus a bit about what they have created. Again, I will link my Google Drive with my <a href="https://docs.google.com/document/d/1KV80dPeGfsxALoCCMkY85sWRtEMd3xH52Um6WWWe1mk/edit" target="_blank">Journal notes</a>. This time, I have not cleaned up my notes, so please don't mind the grammar and spelling issues.<br />
<h3>
Setting Info</h3>
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Key:</div>
<div>
What we called it in The Quite Year (name on map/in game) - Influence for names and culture</div>
<h4>
The City (Magador) - Roman</h4>
<div>
Magador is the major city on the map. It is home to the Eight-Fold Cult, that worships the divine representation of the gods on earth (the rainbow that appears often over the city thanks to a naturally forming prism in the mountains). The Cult worships eight different gods, who are viewed as neutral and mostly detached from mortal affairs, meaning constructs like good/evil/law/chaos are below them, as an invention of mankind. So, their worshipers can take many forms, but always seem to bring their faith in line with their actions, rather than letting the faith and teachings guide their actions. The cult teaches strength and fear.</div>
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<br /></div>
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Some time, in early spring, a young girl ran off ,with many of the city's youth and began a witch coven. This news was startling. Since the time before Chaos' death, no one had been able to cast magic. The church investigated, for some time, before finally being forced into action, when the children sabotaged the school in Magador and stole away the remaining children, from the city. Since then, the Eight-Fold Cult has created an inquisition, to hunt down these witches and purge the land of their evil magics. The inquisition was founded originally to save the children, but since the death of St. Cassius they have changed to eradication of all magics. This is further complicated by the fact that the High Priest Pater has recently began to perform miracles, leading to a divide in the church.</div>
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<br /></div>
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Also, Since St. Cassius passed, the city has become a city state under the rule of the church. They have also begun pushing borders and becoming aggressive to heretics of their faith, adopting a convert or die approach to outsiders. This has lead to a division among the people of Magador, but those that do not agree with the church openly seem to disappear regularly, so many remain silent. Neighbors are turned against neighbors, as it has become unsafe to trust anyone with anti-church opinions, even if they do share your beliefs. Many have been captured and tortured into giving the names of other "heretics." To cover their actions, the church does not acknowledge any of this, and instead offer the protection of the church to any who welcome their teachings. Some people have become fanatical, and have even invited in an extremely large talking moose into the cult. This moose is chaos touched to be larger and talk, he is also extremely devout, to such an extent that he has become a zealot for the church.</div>
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The city is formed from the remains of an older ruined city, that has frozen over. Little work has been done, to excavate, but one of the children, Nero, found an underground crypt full of dead children neatly laid out. Since then he has not spoken, and more recently he has gone missing entirely. Ghosts walk the streets of Magador, according to the children, though no adult until Pater has been able to see them. Pater claims that they are the spirits of the savage Yeti's, that wonder the snow fields and wield occult magics. The city has had many run-ins with these creatures, who have even attempted to destroy the city with an avalanche. Since then, a group of guards got together, to form the Elite Yeti Hunters. They use wolves to track them and wipe the land clean of their presence. The church believes that the yeti's are actually humans, that have consumed the flesh of chaos tainted humans. This act of cannibalism has transformed them into monsters and caused the church to be somewhat fearful of the Tainted.</div>
<h4>
The Fishing Village (Griloz) - English/Anglo</h4>
<div>
A simple fishing village where nothing special really happens. Their neighbors to the north, in Magador, have been exceptionally nice to them, bringing trade and their faith. Magador has also built the Ever Reaching Route, a road for trade between the two cities. Griloz does have run-ins with the yeti's but not nearly as much as Magador. No one knows really why. The people mainly know peace and prosperity. Many of the citizens have actually moved north, to aid Magador in its efforts.</div>
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<br /></div>
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The people of Griloz tend to be driven by superstitions and see omens in everything. They believe that these traditions keep them safe. It has also kept them from sailing into the deep waters of the ocean. They mainly stick to the waters of Shimmering Basin, a lake formed in a crater near the village, and the Soundless Channel, the river that leads to the ocean.</div>
<h4>
Ruins in the Mountians (Unnamed) - Japanese</h4>
<div>
This is where the witch cult has taken up residence. Here they make their final stand against Magador. The people of Magador do not know why they act the way they do but they know that the children in the ziggurat are hostile to Magador, and by decree of the Eight-fold Cult they must be destroyed for their actions. Strange pygmies have been found native, to this secluded mountain range, and many have began worshiping the witches.</div>
<h4>
Whaling City (Sandgil) - Viking</h4>
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Established near the Forbidden Expanse, Sandgil is a prosperous port. They specialize in hunting narwhal and fishing. They are far enough away from Magador, that they have not received an invitation of trade formally from the city. Its people are hearty folk, with ice water in their veins. They believe in nothing except what they can be shown. The have no time for "magics," only for work,family and tradition. They live in the harshest lands and their winter is the longest. Their people are prognostic and seem to always be preparing for the future. Their faith is different than that of the Eight-fold. They are ancestor worshipers, offering gifts and prayer to their ancestors, even accrediting good fortune to their ancestors.</div>
<h4>
The Wasting Sickness</h4>
<div>
Dwarves have been driven from the depths of the earth, by the death of Chaos. His blood and fluids were adsorbed, by the earth twisting and misshaping their kingdoms and the creatures of the underdark. The other creatures that inhabit the world, under the world, have gotten out of control and forced them to the surface. Dwarves who have been in contact with Chaos' blood have developed a wasting sickness. It is believed that the dwarves are the only ones who can contract the disease, but humans can carry the disease unknowingly. (The disease is passed like AIDS)</div>
<div>
<br /></div>
<div>
Because of this, dwarves have become more cautious of human contact, fearing that simple touch from a human or affected dwarf could cause the transmission of the disease. The disease, in it's earliest stages, make his hair start thinning. As time progresses, his condition worsens. His skin loosens and sags, his hair and teeth fallout, and lastly he begins coughing blood. Eventually, the dwarf dies from the condition, it has no known cure, and any attempt to cure it have been met with difficulty, as it changes rapidly and develops ways around cures. It is seen as a death sentence, and dwarfs often excommunicate those who carry it.</div>
Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-91402252244293630272014-04-25T08:04:00.000-07:002014-04-25T08:04:54.862-07:00Down for maintenance sort of....<div class="separator" style="clear: both; text-align: center;">
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Sort of in truth, I started playing Shadowrun on Thursdays, and I got a beta key for Wild Star this weekend so I will be down for this weekend while I face pull mobs for XP. Beyond that I have a tattoo appointment Sunday, so full weekend. I will return Tuesday (my new regular post day as Thursday is no longer open) and Saturday next week. My plan is two posts a week, with varying content but still with he focus of Savage Worlds. I am going to push back my social contract discussion a bit so I think next week we will go more into background, why players are bad at life (joking), and the Savage World of Lisa Frank. Yeah it's happen. See you next week.Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-63817517431090627202014-04-19T19:20:00.001-07:002014-04-19T19:20:42.049-07:00Heroes, Villains and Swords and Sorcery<div class="separator" style="clear: both; text-align: center;">
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This post is more of a theme background post. As I know that at least a few of my players have been keeping up with this blog. It serves two purposes. One, I get to define the kind of game I am looking to run in, a more open format, and two, I get to define what a hero is or at least expected to be.<br />
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Sword and sorcery, at its core, is pulp, meaning the heroes are big damn heroes and the villains are big damn villains. The rest are mooks, as we have started calling them. The genre has themes that are prevalent in it that makes the stories so much fun. The themes should be looked at for an understanding, of what kind of characters will fit best in this world.<br />
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While Robert E Howard is the most known example of the genre, his works are not the end all be all to the genre. There are other authors and movies that have contributed to the genre. Just like most GM's, I have recently begun the genre immersion part of my campaign building. Reading, Google-ing, and watching movies that relate close to the genre. Plus, since I want it a bit darker, I have also looked at some of the base elements of horror, in fantasy settings. Here is my short list of movies, thus far, that have helped me put together some ideas. A mood lighting if you will:<br />
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<div>
In the Name of the King: A Dungeon Siege Tale</div>
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In the Name of the King: Two Worlds</div>
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Conan the Barbarian (2011)</div>
<div>
Conan the Barbarian</div>
<div>
Conan the Destroyer</div>
<div>
The Beastmaster</div>
<div>
Solomon Kane</div>
<div>
Fire and Ice</div>
<div>
Willow</div>
<div>
Dawn of the Dragon Slayer</div>
<div>
Midnight Chronicles </div>
<div>
Krull</div>
<div>
Deathstalker (1, 2, 3)</div>
<div>
Dragonslayer (1981)</div>
<div>
Legend</div>
<div>
<br /></div>
<h3>
Themes</h3>
<div>
<ul>
<li><b>Good versus Evil</b> - Its black and white when dealing with evil, but not so much when dealing with good. </li>
<li><b>Heroes are not likely</b> - at first you are a pig farmer in a terrible countryside until...</li>
<li><b>Heroes tend to keep it personal</b> - ...Vong Guul Dark Sorcerer of Tir Nok and worshiper of the evil snake god shows up and kills your family. Now you will hunt him to the ends of the earth and once you kill him, peace falls over the land for a limited time.</li>
<li><b>Villains are big</b> - Vong Guul was just a peon, the big threat shows himself and forcibly married your wife who thought you was dead. Next adventure please (sequels)</li>
<li><b>Counter Society</b> - Society is bad m'kay. People of simple cultures tend to be better people. Cities make thieves and empires make villains.</li>
<li><b>There are exceptions</b> - Sometime cities can produce a true hero after some altering event that causes him to question his country's motives.</li>
<li><b>Men are heroes women are scantily clad and sometimes heroes</b> - Pretty straight forward there. Female heroes in S&S can be especially neat as they are often unexpected by male dominated culture and if seen in a supporting role they are almost always critical to the hero's success.</li>
<li><b>Heroes travel alone</b> - Except they don't. Sure the story focuses on Cragnar of the Wildlands. But Cragnar is assisted by his best buddy (a ridiculously greedy thief), a "skilled" warrior (playfully mocked by Cragnar but a very skilled fighter in the classical sense), and usually some sort of extra that covers the healing arts and some random stuff. S&S sometimes feels like you can't play it up with a party at a table but really watch the movie and look for those support characters, they may not kill as much but they are always memorable.</li>
<li><b>Gods don't care</b> - this is mainly because most of the original writers in the genre were atheists, but it can be refreshing to see. In games faith tends to be constant or at least in the background heavily and usually on the side of good, in S&S it'd different. They look at how too much faith leads to zealots and persecution. Faiths that are active are seen as evil, or too good to be true in some cases. Again unless its a barbaric ancient faith or druidism, that's the stuff of hero support characters.</li>
<li><b>Life never gets better</b> - you do not get knighted, you get vast amounts of riches you waste on booze and good times. And if life does "get better" like becoming king it just sucks in a different way. Warrior kings almost always begrudge their position and feel limited by the structure of government that says the hero can not enter the field of combat.</li>
<li><b>Magic is scary and rare</b> - Pretty straight forward here too, it is often used as a tool of villains. Most heroes use brains and brawn.</li>
<li><b>Prophecies! - </b>It was foretold of your coming eons ago by a mad blind woman who would ritually burn herself for visions. And guess what happens, they are so vague they always conveniently come true. If you want a great example watch the In the Name of the King movies. If you don't, watch them anyways, both are pretty good. </li>
<li><b>Heroes usually don't have jobs -</b> lets face it most of them don't, or if they did before adventuring it's back to the humble beginnings thing again. They generally don't forge their own weapons or have trade skills like so many D&D characters. They have adventurer skills and some negotiation skills to try to pawn the golden idol they found in that temple for a new ax.</li>
<li><b>Weapons and armor are disposable</b> - Throw your sword at that beast you can always get another.</li>
<li><b>Heroes have a reason to be heroes, even if that does not always make them "good guys" - </b>Straight forward, nothing new here anti-heroes welcome so long as you can get along with your crew. no lone wolves.</li>
</ul>
<h3>
Villains</h3>
</div>
<div>
Lets start with villains. They are going to be GM category only. In the past, I have been pretty open to people playing character loyal to the evil forces, at the start of the game. My problem with this is they never seem to break away, so I am not letting that happen this time. If, in character, you have a damn good reason to cross your friends to help evil that's one thing, but I do not want you to then start playing a kindhearted savage turned civilized man in 2 sessions, that now wants to make his people convert to his new faith in society or die. If you do I will attempt to make the party do my dirty work for me. If that fails, I will send heroes after you, until I have taught you the error of your ways. To quote my threat from Star Wars, if it gets out of control, flying space rancors with force powers.</div>
<h3>
Heroes/PC's</h3>
<div>
Pay attention to the themes of S&S. This is pulp play it up a bit, I will be letting bennies flow for heroism and brazen acts of courage (sometimes called stupidity). I have themed bennies to only be used to give an ally a bonus to encourage teamwork. Use them and narrate how you will help even if it a shout of encouragement. For example, I spend a bennie to let Murdock roll soak and the flavor is my character telling his to duck just in the nick of time. To keep the pulp theme, I will play up combat scenes and add environmental things to play with, but if I didn't say there was a tankard of ale, ask me. Maybe there is one, this game is going to be more about the fun of story telling with fast hard combat rather than rules brokering. That's part of the reason I went with Savage Worlds. </div>
<div>
<br /></div>
<div>
My favorite characters from this table came from Legend of the Five Rings and I think that's because they made more well rounded characters with the 20 Questions presented in the book. So I provide these questions for my players to answer in a Google doc for me. I encourage this for GM's and players alike as it defines somethings about who your character is beyond numbers and as always because I think more personal, answer in character.</div>
<h4>
20 Questions for Asamon: The New Age</h4>
<div>
<ol>
<li>Who are you? What lands do you hail from stranger?</li>
<li>Who are your parents? Brothers and sisters?</li>
<li>Why should I hire you? What skills have you?</li>
<li>How will I recognize you when we meet? Do you have any peculiar mannerisms?</li>
<li>Why do you travel these lands? What is your quest?</li>
<li>Whom do you call brother/sister?</li>
<li>What is your greatest strength and your greatest weakness?</li>
<li>What do you think of civilized people? And of the tribesmen?</li>
<li>What of your own place of birth, what do you think of them?</li>
<li>What do you know of love?</li>
<li>What of your family? Any children?</li>
<li>Do you have any prejudices?</li>
<li>What kind of companions do you travel with? Or rather what do you look for in companions who travel with you?</li>
<li>What is your favorite and least favorite things?</li>
<li>What is your greatest ambition? Would you give it up for another?</li>
<li>What faith do you find comfort in?</li>
<li>What is your worst fear?</li>
<li>How do you feel about magic?</li>
<li>Who were you before Chaos descended? Where were you when it happened? What have you been doing since?</li>
<li>How will you die?</li>
</ol>
</div>
Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com2tag:blogger.com,1999:blog-5837598862362244551.post-76713016633805885882014-04-17T09:52:00.001-07:002014-04-17T09:54:35.318-07:00Savage Odyssey So this week has been pretty busy, I have a new schedule at work that has allowed me some more free time to pick up this blog again and gotten in some much needed reading. So let's start there:<br />
<br />
Last week I talked about Gnome Stew's Odyssey book that goes into the theory craft behind campaign design. Great read if you haven't read it I do recommend it mainly for a seasoned GM. The book assumes you know a little bit about what your doing and that you are doing most of this stuff already at a subconscious level. So why read it you might ask well the book kind of answers that, if you understand why you do something it becomes easier to do and do well.<br />
<div>
<br /></div>
<div>
My group and I took the week off for PAX East, unfortunately I no longer live in Boston and the funds weren't there this year so instead I went back to campaign planning. I also read another book by Gnome Stew called <a href="http://www.enginepublishing.com/never-unprepared-the-complete-game-masters-guide-to-session-prep" target="_blank">Never Unprepared: The Complete Game Master's Guide to Session Prep</a>, another really good read though admittedly this one was a little bit more limited on the information I found useful. The book is well written and it goes into great detail of how you should go about prepping for a session (and a bit into campaign), but most of it feels a bit more like it is geared to someone with less GM experience. Plus it doesn't help that I tend to be an improvisational GM (something I am not particularly proud of all the time). And lastly I read one final book that I will talk about in great detail later because it was by far the best one of the bunch for me, really I dont want some of my players who read this blog to go reading it as it might take away some of the fun things I learned.</div>
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<h3>
<br /></h3>
<h3>
Savage Odyssey</h3>
<div>
To prove my point about the organic nature behind the ideas discussed in the Odyssey book I am going to focus my blog post around the frame work provide by the book.</div>
<h4>
Campaign Concept:</h4>
<div>
GM: Me(Surprise....)</div>
<div>
Players: Those listed in the last post, though things may change as they always seem to, but this time I am going to limit my table to 6 players.</div>
<div>
Campaign/ One shots: Campaign, bigger and better than before</div>
<div>
<br /></div>
<div>
System: Savage Worlds Deluxe Edition</div>
<div>
Setting: A world of my player's design, in the aftermath of an Elder God being released by the same player group but not the same PC's. The setting was originally for D&D 3.0 then converted to 3.5 then to Pathfinder RPG and now finally to Savage Worlds. The world is different than the last time they played I want it to have a familiar yet alien feel.</div>
<div>
Central Story: Survival and rebuilding while discovering a new world.</div>
<div>
Role the PC's will take: Unlikely heroes, sword and sorcery type heroes who while heroes do not gain much from their adventures in wealth fame or power.</div>
<h4>
The Pitch:</h4>
<div>
This is Asamon, after Chaos was released. He destroyed and reshaped much of the known world before the last group of PC's killed him. This lead to unknown consequences Chaos' body broke-down back into the blood like fluid and was absorbed into the earth. Since then things have not been the same, wild storms of magic, strange new monsters lurk in the dark and climate changes around the world. Technology has taken a skew. Steel has become much harder to produce and most steel items have been secured (taken) by the Legion of Steel. Most relics and magic items no longer work. Magic in general has become rare, it is believed that the New Gods have something to do with the decline of magic. Since the fall of Chaos social rule and small settlements became the norm, it is considered rude to question someone about who they were before the fall of Chaos. It is a chance to be reborn. It is also a time of loss many people are missing or presumed to be dead in the year following Chaos' Death. You have gathered with a group like minded people for a better chance at survival. The elder Cassius has taught everyone basic survival skills and lead you to your new home in the village. Here you have your chance to be a new person. Welcome to The New Age.</div>
<h4>
Rules and Supplements:</h4>
<div>
Savage Worlds Deluxe</div>
<div>
Supplements: Horror Companion, Fantasy Companion, Beasts and Barbarians Golden Edition, Deadlands Reloaded (Ailin' hindrance only)</div>
<div>
Supplements Not Allowed: Anything Supers related and anything not specifically mentioned in supplements unless reviewed and approved by the GM/Group.</div>
<div>
House Rules: Savage World offers settings rules to help the feel of the game match the concept. So we are using the following Setting Rules</div>
<div>
<ul>
<li>Situation Rules(SWD 80 as needed) Disease and Interludes will be used regularly</li>
<li>Born A Hero (SWD 94)</li>
<li>Fanatics(SWD 94, thematically used)</li>
<li>Jokers Wild (SWD 94)</li>
<li>Multiple Languages (SWD 94)</li>
<li>Savings(B&B 104)</li>
<li>After the Adventure Events (B&B 104)</li>
<li>Sanity (Horror 22)</li>
<li>Backlash Sanity Loss (Horror 20)</li>
<li>Chronological Phenomena (Horror 20)</li>
<li>Rituals (Horror 26)</li>
<li>Wards and Binds (Horror 30)</li>
<li>Limited Races(presented in SWD): Human, Elf, Dwarf, Touched (race builder with GM/group approval). All other races assume they are dead and/or not playable. World is predominately human will explain more later as to why (the disease basically).</li>
</ul>
<div>
There will be a disease that will be prevalent during the game, will go into that another time though when I have worked out the kinks.</div>
</div>
<div>
<br />
Thats it for now, if you like the feel of this again try the book out, next week hopefully I can push through Summer in the Quite Year and get some more info out there for this game, also more details on the disease and heroic concepts I would want to see.</div>
Anonymoushttp://www.blogger.com/profile/08396079234655819655noreply@blogger.com0tag:blogger.com,1999:blog-5837598862362244551.post-78062429012031166572014-04-10T10:21:00.001-07:002014-04-10T10:24:17.420-07:00New Look and New Game Planning<div class="separator" style="clear: both; text-align: center;">
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<br />
<h3>
New Look</h3>
So I have been away a while but the big reason I decided to come back to the blog is because it is a great tool to help me plan my next game. While I usually talk openly to my audience in effect its more like a conversation with myself helping me find out more about my style as a GM. So with picking up the blog again I just recently updated the blog (before littering it all over with different groups for RPG Blogs and players).Here is the highlights reel:<br />
<br />
Game Reviews: My reviews are pretty lose and based more on how my game plays the game, I try to be neutral about it but I know our play style infects my opinion. The links provided are some of the better game reviews I use before I even pick up a book, I use it more like a guide to help hone in my interest. Both pages have a bit of a different feel to them, but the more in sight you get the better prepared you are.<br />
<br />
Tools: These are tools I have used in the past with some great effect. Really this is like a favorites list. I do a lot of online gaming so most of these tools are for that or feed into that kind of play, but they can be used for anything. Roll20 is awesome and even better if you become a member. Just watch video's on youtube about dynamic lighting that alone will sell you.<br />
<br />
Other Links: For now this is just RPG Blog Alliance, but I will be adding more to it later. Its just a big catch all.<br />
<br />
Social Media: I have a twitter now for the Drop Dice Blog and facebook will take you directly to my personal page. Also on each post I have added social media Icons.<br />
<br />
<h3>
New Game Planning</h3>
<div>
So since finishing my Remnants RPG's conclusion I have put some thought into something bigger, as a filler I am running a Star Wars game I have had in my back pocket to really build something bigger. I kind of went about it backwards, first looking for a good system thinking this would fix a lot of minor grips I have with other systems. So I began reading and digging in my library of game books, mostly looking at some of the indie games for something new or different but each system seemed a little clunky. I have always been of the mindset that game system fluff (or background/setting info) is just that fluff. It can be vary inspirational but rules is the heart of a game. So I changed my attack strategy and starting looking at more popular systems, ignoring Pathfinder because we have played that system pretty much since the launch with the same group. I am a bit burned out on the system to be honest, until Ultimate Campaign came out that is (game changer in many aspects check it out because it can be used system neutral). Beyond that my players have told me before that they like when I run a structured military/sci-fi game. So Remnants was perfect for that, but what next and what story. Remnants almost wrote itself because I was using something I had learned tooling around in forums on how to be a better GM.I used the game setting and fluffed it up even more, I had a plains princess being protected by ice tribe brothers and a greedy trades many. This was a great game, and it came to me I love anachronistic games - science fiction mixed with fantasy and maybe some weird sience in there because my player like that. So I looked at Numenera the logical move next, great system but I know my players three classes is a bit restrictive especially when my last game had six players attend regularly. So I went back to the system I was going to use before my players convinced me to run Remnants, Savage World's Deluxe Edition.</div>
<div>
<br /></div>
<div>
So back to youtube this time with a system in mind I found the <a href="https://www.youtube.com/channel/UChdMfU02G-4E9fZr_C6DeBQ" target="_blank">Savage Worlds GM Hangouts</a> moderated by Jerrod Gunning of Sin City Savages. If you have any interest in Savage World I recommend listening to his one shot of <a href="https://www.youtube.com/watch?v=J4SxW5ycW8w&list=PLQs838Y0UFjq0IuAmiGqg8Pormvodj8ek" target="_blank">Kiss Meets the Phantom</a> for a light hearted Savage World play-through via roll20. Beyond that if you play any system you can still benefit from listening to a good deal of the videos, they are a bit long but it doesn't feel like it they flow very well. If you want a great very serious version of sword and sorcery style play listen to <a href="http://gamerstable.com/toa/" target="_blank">Tower of the Ape</a> from gamerstable.com. Do this after reading the rules though it will help show the flow of a game with the simple rules presented in Savage Worlds, things will start clicking. Plus its a great story.</div>
<div>
<br /></div>
<div>
To behonest the guys at the Savage Worlds GM Hangouts gave me a lot of good reference material that wasn't even coined or created by them. Gnome stew makes a book called <a href="http://www.gnomestew.com/tag/odyssey-the-complete-game-masters-guide-to-campaign-management/" target="_blank">Odyssey: The Complete Game Master’s Guide to Campaign Management</a> while it is kind of a text book style read it has so much good info for even seasoned game masters. Another great tool that my players love even more than me is <a href="http://buriedwithoutceremony.com/the-quiet-year/" target="_blank">The Quiet Year</a>. We are using a slightly modified version of the rules (minimal changes really) to create the setting for the adventure. Basically I started by telling them this would pick up in a game world we ran for about a year until they released the Elder God Chaos on the plane, now create the world after Chaos. We have made it through spring and the players have had a great time with it and its such a casual game. For reference here is our <a href="https://docs.google.com/document/d/1KV80dPeGfsxALoCCMkY85sWRtEMd3xH52Um6WWWe1mk/edit?usp=sharing" target="_blank">Journal</a> up to Spring that is. This idea came directly from one of the Hangout and was mentioned by Scott W. I have my players asking to cancel my regular Star Wars game just to continue building but I have put it off because I want everyone there and schedules have been off lately. If you follow the Odyssey way to build a campaign this pretty much covers making the setting and frame work in a way that feels very organic.</div>
<div>
<br /></div>
<div>
So what kind of Savage Worlds Game are you planing? The kind my players want, I have a few stipulations in there but this time my players are building the world actively even before the start. My basic frame work is this:</div>
<div>
<ul>
<li>I want sword and sorcery feel with bits of horror similar to the Conan comic books.</li>
<li>Steph wants more of a sandbox feel to the game, to "wing it more"</li>
<li>Murdock wants to have character development heavy story that has direct influence to the way the world works.</li>
<li>Jeremy wants to see more city based adventures and some dungeons since we have done a lot of land based games lately.</li>
<li>Tom wants a massive artifice and the remains of an infrastructure of a great civilization. Something that can hint at the human potential.</li>
<li>Nate wants more dungeons and climates that we dont normally use, to branch outside of temperate zone climate.</li>
<li>Brendan wants depth, depth of character and depth of story.</li>
</ul>
<div>
<br /></div>
<div>
Since going through spring we have also added Weird Science to the mix. More details to come since this is already a pretty long post.</div>
</div>
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