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- Space Age! Part 1
Posted by : Unknown
Jul 21, 2015
So Fantasy Age is out! Now to play something else...
Today I am talking about hacking Fantasy Age. It was a little less generic than I had hoped for, but it is super flexible and we can make it do what I want. This is Part 1 and after I get my hands on Titansgrave I will be modifying the hack, this one is kind of the rough draft.
Energy Weapons could be things like lightsabers, personal beam weapons, or even the omnitool from Mass Effect. Vibro Weapons and energy weapons use power packs.
Blasters:
Energy Weapons:
Axe Group:
Bludgeons Group:
Dueling group
Light Blades Group:
Today I am talking about hacking Fantasy Age. It was a little less generic than I had hoped for, but it is super flexible and we can make it do what I want. This is Part 1 and after I get my hands on Titansgrave I will be modifying the hack, this one is kind of the rough draft.
Space Age (A Science Fiction Hack)
Most changes are just theme changes, so super easy. Keep in mind this is early stages.
Races:
Humans. (other fantasy races can be re-skinned to reflect alien origins)Background:
SameClasses:
Psycher (Mage, everything is flavored to be psychic abilities. ex Mind Blast, Control Device, Psychic Training, Psi Points), Rogue, WarriorSpecializations:
Psychic Scholar (Arcane Scholar), Psycher Hunter (Mage Hunter), Psychic Warrior (Sword Mage),New Ability Focus:
Accuracy (Energy Weapons), Accuracy (Blasters), Accuracy(Mind Blast), Intelligence (Psychic(various)), Intelligence (Psychic Lore)Energy Weapons could be things like lightsabers, personal beam weapons, or even the omnitool from Mass Effect. Vibro Weapons and energy weapons use power packs.
New Talents:
WIPMoney:
1 Copper Piece = 1 CreditEquipment:
Armor and Shields:
Light Leather = Light Leather
Heavy Leather = Heavy Leather
Light Mail = Light Flight Suit
Heavy Mail = Heavy Flight Suit
Light Plate = Light Ceramic Plate
Heavy Plate = Heavy Ceramic Plate
Light Leather Duster AR3, AP0, 150 Credits
Tailored Leather Duster AR4, AP0, 450 Credits
New Weapons:
Weapon | Damage | Max. Str. | Cost |
Charge Shotgun (Blunderbuss) | 1d6+2 | - | 600 Credits |
Blaster Rifle (Arquebus) | 2d6+3 | - | 550 Credits |
Blaster Pistol (Pistol) | 1d6+3 | - | 450 Credits |
Energy Weapons:
Weapon | Damage | Max. Str. | Cost |
Beamknife | 1d6+2 | - | 180 Credits |
Beamsword (short) | 1d6+3 | - | 280 Credits |
Beamsword (long) | 2d6+1 | 0 | 360 Credits |
Beamsword (dueling) | 2d6 | -1 | 360 Credits |
Great Beamsword | 3d6 | 2 | 460 Credits |
Weapon | Damage | Max. Str. | Cost |
Vibro Battle Axe | 2d6+1 | 1 | 280 Credits |
Vibro Great Axe | 3d6+1 | 3 | 400 Credits |
Bludgeons Group:
Weapon | Damage | Max. Str. | Cost |
Thunder Mace | 2d6+1 | 1 | 240 Credits |
Thunder Maul | 2d6 | 1 | 280 Credits |
Great Thunder Maul | 3d6 | 3 | 380 Credits |
Brawling Group:
Weapon | Damage | Max. Str. | Cost |
Power Gauntlet | 1d6 | -1 | 100 Credits |
Dueling group
Weapon | Damage | Max. Str. | Cost |
Vibro Main Gauche | 1d6+2 | - | 220 Credits |
Heavy Blades Group
Weapon | Damage | Max. Str. | Cost |
Vibro Bastardsword | 2d6+2 | 2 | 400 Credits |
Vibrosword (long) | 2d6+1 | 1 | 360 Credits |
Great Vibrosword | 3d6+1 | 3 | 460 Credits |
Light Blades Group:
Weapon | Damage | Max. Str. | Cost |
Vibroknife | 1d6+2 | - | 180 Credits |
Vibrosword (short) | 1d6+3 | -1 | 280 Credits |
Other Gear: WIP make fit fiction
Psychic (Magic)
Arcana = Foci
Spell = Power
Names are same
Stunts
Same...
Adversaries
Skin to fit fiction...